Merge branch 'release-2.6.27' of git://git.kernel.org/pub/scm/linux/kernel/git/ak...
[pandora-kernel.git] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/slab.h>
21 #include <linux/delay.h>
22 #include <linux/kthread.h>
23 #include <linux/sched.h>        /* HZ */
24 #include <linux/mutex.h>
25 #include <linux/freezer.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 EXPORT_SYMBOL(__gameport_register_port);
34 EXPORT_SYMBOL(gameport_unregister_port);
35 EXPORT_SYMBOL(__gameport_register_driver);
36 EXPORT_SYMBOL(gameport_unregister_driver);
37 EXPORT_SYMBOL(gameport_open);
38 EXPORT_SYMBOL(gameport_close);
39 EXPORT_SYMBOL(gameport_set_phys);
40 EXPORT_SYMBOL(gameport_start_polling);
41 EXPORT_SYMBOL(gameport_stop_polling);
42
43 /*
44  * gameport_mutex protects entire gameport subsystem and is taken
45  * every time gameport port or driver registrered or unregistered.
46  */
47 static DEFINE_MUTEX(gameport_mutex);
48
49 static LIST_HEAD(gameport_list);
50
51 static struct bus_type gameport_bus;
52
53 static void gameport_add_driver(struct gameport_driver *drv);
54 static void gameport_add_port(struct gameport *gameport);
55 static void gameport_destroy_port(struct gameport *gameport);
56 static void gameport_reconnect_port(struct gameport *gameport);
57 static void gameport_disconnect_port(struct gameport *gameport);
58
59 #if defined(__i386__)
60
61 #include <asm/i8253.h>
62
63 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
64 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
65
66 static unsigned int get_time_pit(void)
67 {
68         unsigned long flags;
69         unsigned int count;
70
71         spin_lock_irqsave(&i8253_lock, flags);
72         outb_p(0x00, 0x43);
73         count = inb_p(0x40);
74         count |= inb_p(0x40) << 8;
75         spin_unlock_irqrestore(&i8253_lock, flags);
76
77         return count;
78 }
79
80 #endif
81
82
83
84 /*
85  * gameport_measure_speed() measures the gameport i/o speed.
86  */
87
88 static int gameport_measure_speed(struct gameport *gameport)
89 {
90 #if defined(__i386__)
91
92         unsigned int i, t, t1, t2, t3, tx;
93         unsigned long flags;
94
95         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
96                 return 0;
97
98         tx = 1 << 30;
99
100         for(i = 0; i < 50; i++) {
101                 local_irq_save(flags);
102                 GET_TIME(t1);
103                 for (t = 0; t < 50; t++) gameport_read(gameport);
104                 GET_TIME(t2);
105                 GET_TIME(t3);
106                 local_irq_restore(flags);
107                 udelay(i * 10);
108                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
109         }
110
111         gameport_close(gameport);
112         return 59659 / (tx < 1 ? 1 : tx);
113
114 #elif defined (__x86_64__)
115
116         unsigned int i, t;
117         unsigned long tx, t1, t2, flags;
118
119         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
120                 return 0;
121
122         tx = 1 << 30;
123
124         for(i = 0; i < 50; i++) {
125                 local_irq_save(flags);
126                 rdtscl(t1);
127                 for (t = 0; t < 50; t++) gameport_read(gameport);
128                 rdtscl(t2);
129                 local_irq_restore(flags);
130                 udelay(i * 10);
131                 if (t2 - t1 < tx) tx = t2 - t1;
132         }
133
134         gameport_close(gameport);
135         return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
136                 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
137
138 #else
139
140         unsigned int j, t = 0;
141
142         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
143                 return 0;
144
145         j = jiffies; while (j == jiffies);
146         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
147
148         gameport_close(gameport);
149         return t * HZ / 1000;
150
151 #endif
152 }
153
154 void gameport_start_polling(struct gameport *gameport)
155 {
156         spin_lock(&gameport->timer_lock);
157
158         if (!gameport->poll_cnt++) {
159                 BUG_ON(!gameport->poll_handler);
160                 BUG_ON(!gameport->poll_interval);
161                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
162         }
163
164         spin_unlock(&gameport->timer_lock);
165 }
166
167 void gameport_stop_polling(struct gameport *gameport)
168 {
169         spin_lock(&gameport->timer_lock);
170
171         if (!--gameport->poll_cnt)
172                 del_timer(&gameport->poll_timer);
173
174         spin_unlock(&gameport->timer_lock);
175 }
176
177 static void gameport_run_poll_handler(unsigned long d)
178 {
179         struct gameport *gameport = (struct gameport *)d;
180
181         gameport->poll_handler(gameport);
182         if (gameport->poll_cnt)
183                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
184 }
185
186 /*
187  * Basic gameport -> driver core mappings
188  */
189
190 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
191 {
192         int error;
193
194         gameport->dev.driver = &drv->driver;
195         if (drv->connect(gameport, drv)) {
196                 gameport->dev.driver = NULL;
197                 return -ENODEV;
198         }
199
200         error = device_bind_driver(&gameport->dev);
201         if (error) {
202                 printk(KERN_WARNING
203                         "gameport: device_bind_driver() failed "
204                         "for %s (%s) and %s, error: %d\n",
205                         gameport->phys, gameport->name,
206                         drv->description, error);
207                 drv->disconnect(gameport);
208                 gameport->dev.driver = NULL;
209                 return error;
210         }
211
212         return 0;
213 }
214
215 static void gameport_find_driver(struct gameport *gameport)
216 {
217         int error;
218
219         error = device_attach(&gameport->dev);
220         if (error < 0)
221                 printk(KERN_WARNING
222                         "gameport: device_attach() failed for %s (%s), error: %d\n",
223                         gameport->phys, gameport->name, error);
224 }
225
226
227 /*
228  * Gameport event processing.
229  */
230
231 enum gameport_event_type {
232         GAMEPORT_REGISTER_PORT,
233         GAMEPORT_REGISTER_DRIVER,
234 };
235
236 struct gameport_event {
237         enum gameport_event_type type;
238         void *object;
239         struct module *owner;
240         struct list_head node;
241 };
242
243 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
244 static LIST_HEAD(gameport_event_list);
245 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
246 static struct task_struct *gameport_task;
247
248 static void gameport_queue_event(void *object, struct module *owner,
249                               enum gameport_event_type event_type)
250 {
251         unsigned long flags;
252         struct gameport_event *event;
253
254         spin_lock_irqsave(&gameport_event_lock, flags);
255
256         /*
257          * Scan event list for the other events for the same gameport port,
258          * starting with the most recent one. If event is the same we
259          * do not need add new one. If event is of different type we
260          * need to add this event and should not look further because
261          * we need to preseve sequence of distinct events.
262          */
263         list_for_each_entry_reverse(event, &gameport_event_list, node) {
264                 if (event->object == object) {
265                         if (event->type == event_type)
266                                 goto out;
267                         break;
268                 }
269         }
270
271         if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
272                 if (!try_module_get(owner)) {
273                         printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
274                         kfree(event);
275                         goto out;
276                 }
277
278                 event->type = event_type;
279                 event->object = object;
280                 event->owner = owner;
281
282                 list_add_tail(&event->node, &gameport_event_list);
283                 wake_up(&gameport_wait);
284         } else {
285                 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
286         }
287 out:
288         spin_unlock_irqrestore(&gameport_event_lock, flags);
289 }
290
291 static void gameport_free_event(struct gameport_event *event)
292 {
293         module_put(event->owner);
294         kfree(event);
295 }
296
297 static void gameport_remove_duplicate_events(struct gameport_event *event)
298 {
299         struct list_head *node, *next;
300         struct gameport_event *e;
301         unsigned long flags;
302
303         spin_lock_irqsave(&gameport_event_lock, flags);
304
305         list_for_each_safe(node, next, &gameport_event_list) {
306                 e = list_entry(node, struct gameport_event, node);
307                 if (event->object == e->object) {
308                         /*
309                          * If this event is of different type we should not
310                          * look further - we only suppress duplicate events
311                          * that were sent back-to-back.
312                          */
313                         if (event->type != e->type)
314                                 break;
315
316                         list_del_init(node);
317                         gameport_free_event(e);
318                 }
319         }
320
321         spin_unlock_irqrestore(&gameport_event_lock, flags);
322 }
323
324 static struct gameport_event *gameport_get_event(void)
325 {
326         struct gameport_event *event;
327         struct list_head *node;
328         unsigned long flags;
329
330         spin_lock_irqsave(&gameport_event_lock, flags);
331
332         if (list_empty(&gameport_event_list)) {
333                 spin_unlock_irqrestore(&gameport_event_lock, flags);
334                 return NULL;
335         }
336
337         node = gameport_event_list.next;
338         event = list_entry(node, struct gameport_event, node);
339         list_del_init(node);
340
341         spin_unlock_irqrestore(&gameport_event_lock, flags);
342
343         return event;
344 }
345
346 static void gameport_handle_event(void)
347 {
348         struct gameport_event *event;
349
350         mutex_lock(&gameport_mutex);
351
352         /*
353          * Note that we handle only one event here to give swsusp
354          * a chance to freeze kgameportd thread. Gameport events
355          * should be pretty rare so we are not concerned about
356          * taking performance hit.
357          */
358         if ((event = gameport_get_event())) {
359
360                 switch (event->type) {
361                         case GAMEPORT_REGISTER_PORT:
362                                 gameport_add_port(event->object);
363                                 break;
364
365                         case GAMEPORT_REGISTER_DRIVER:
366                                 gameport_add_driver(event->object);
367                                 break;
368
369                         default:
370                                 break;
371                 }
372
373                 gameport_remove_duplicate_events(event);
374                 gameport_free_event(event);
375         }
376
377         mutex_unlock(&gameport_mutex);
378 }
379
380 /*
381  * Remove all events that have been submitted for a given gameport port.
382  */
383 static void gameport_remove_pending_events(struct gameport *gameport)
384 {
385         struct list_head *node, *next;
386         struct gameport_event *event;
387         unsigned long flags;
388
389         spin_lock_irqsave(&gameport_event_lock, flags);
390
391         list_for_each_safe(node, next, &gameport_event_list) {
392                 event = list_entry(node, struct gameport_event, node);
393                 if (event->object == gameport) {
394                         list_del_init(node);
395                         gameport_free_event(event);
396                 }
397         }
398
399         spin_unlock_irqrestore(&gameport_event_lock, flags);
400 }
401
402 /*
403  * Destroy child gameport port (if any) that has not been fully registered yet.
404  *
405  * Note that we rely on the fact that port can have only one child and therefore
406  * only one child registration request can be pending. Additionally, children
407  * are registered by driver's connect() handler so there can't be a grandchild
408  * pending registration together with a child.
409  */
410 static struct gameport *gameport_get_pending_child(struct gameport *parent)
411 {
412         struct gameport_event *event;
413         struct gameport *gameport, *child = NULL;
414         unsigned long flags;
415
416         spin_lock_irqsave(&gameport_event_lock, flags);
417
418         list_for_each_entry(event, &gameport_event_list, node) {
419                 if (event->type == GAMEPORT_REGISTER_PORT) {
420                         gameport = event->object;
421                         if (gameport->parent == parent) {
422                                 child = gameport;
423                                 break;
424                         }
425                 }
426         }
427
428         spin_unlock_irqrestore(&gameport_event_lock, flags);
429         return child;
430 }
431
432 static int gameport_thread(void *nothing)
433 {
434         set_freezable();
435         do {
436                 gameport_handle_event();
437                 wait_event_freezable(gameport_wait,
438                         kthread_should_stop() || !list_empty(&gameport_event_list));
439         } while (!kthread_should_stop());
440
441         printk(KERN_DEBUG "gameport: kgameportd exiting\n");
442         return 0;
443 }
444
445
446 /*
447  * Gameport port operations
448  */
449
450 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
451 {
452         struct gameport *gameport = to_gameport_port(dev);
453         return sprintf(buf, "%s\n", gameport->name);
454 }
455
456 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
457 {
458         struct gameport *gameport = to_gameport_port(dev);
459         struct device_driver *drv;
460         int error;
461
462         error = mutex_lock_interruptible(&gameport_mutex);
463         if (error)
464                 return error;
465
466         if (!strncmp(buf, "none", count)) {
467                 gameport_disconnect_port(gameport);
468         } else if (!strncmp(buf, "reconnect", count)) {
469                 gameport_reconnect_port(gameport);
470         } else if (!strncmp(buf, "rescan", count)) {
471                 gameport_disconnect_port(gameport);
472                 gameport_find_driver(gameport);
473         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
474                 gameport_disconnect_port(gameport);
475                 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
476                 put_driver(drv);
477         } else {
478                 error = -EINVAL;
479         }
480
481         mutex_unlock(&gameport_mutex);
482
483         return error ? error : count;
484 }
485
486 static struct device_attribute gameport_device_attrs[] = {
487         __ATTR(description, S_IRUGO, gameport_show_description, NULL),
488         __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
489         __ATTR_NULL
490 };
491
492 static void gameport_release_port(struct device *dev)
493 {
494         struct gameport *gameport = to_gameport_port(dev);
495
496         kfree(gameport);
497         module_put(THIS_MODULE);
498 }
499
500 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
501 {
502         va_list args;
503
504         va_start(args, fmt);
505         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
506         va_end(args);
507 }
508
509 /*
510  * Prepare gameport port for registration.
511  */
512 static void gameport_init_port(struct gameport *gameport)
513 {
514         static atomic_t gameport_no = ATOMIC_INIT(0);
515
516         __module_get(THIS_MODULE);
517
518         mutex_init(&gameport->drv_mutex);
519         device_initialize(&gameport->dev);
520         snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
521                  "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
522         gameport->dev.bus = &gameport_bus;
523         gameport->dev.release = gameport_release_port;
524         if (gameport->parent)
525                 gameport->dev.parent = &gameport->parent->dev;
526
527         INIT_LIST_HEAD(&gameport->node);
528         spin_lock_init(&gameport->timer_lock);
529         init_timer(&gameport->poll_timer);
530         gameport->poll_timer.function = gameport_run_poll_handler;
531         gameport->poll_timer.data = (unsigned long)gameport;
532 }
533
534 /*
535  * Complete gameport port registration.
536  * Driver core will attempt to find appropriate driver for the port.
537  */
538 static void gameport_add_port(struct gameport *gameport)
539 {
540         int error;
541
542         if (gameport->parent)
543                 gameport->parent->child = gameport;
544
545         gameport->speed = gameport_measure_speed(gameport);
546
547         list_add_tail(&gameport->node, &gameport_list);
548
549         if (gameport->io)
550                 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
551                         gameport->name, gameport->phys, gameport->io, gameport->speed);
552         else
553                 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
554                         gameport->name, gameport->phys, gameport->speed);
555
556         error = device_add(&gameport->dev);
557         if (error)
558                 printk(KERN_ERR
559                         "gameport: device_add() failed for %s (%s), error: %d\n",
560                         gameport->phys, gameport->name, error);
561         else
562                 gameport->registered = 1;
563 }
564
565 /*
566  * gameport_destroy_port() completes deregistration process and removes
567  * port from the system
568  */
569 static void gameport_destroy_port(struct gameport *gameport)
570 {
571         struct gameport *child;
572
573         child = gameport_get_pending_child(gameport);
574         if (child) {
575                 gameport_remove_pending_events(child);
576                 put_device(&child->dev);
577         }
578
579         if (gameport->parent) {
580                 gameport->parent->child = NULL;
581                 gameport->parent = NULL;
582         }
583
584         if (gameport->registered) {
585                 device_del(&gameport->dev);
586                 gameport->registered = 0;
587         }
588
589         list_del_init(&gameport->node);
590
591         gameport_remove_pending_events(gameport);
592         put_device(&gameport->dev);
593 }
594
595 /*
596  * Reconnect gameport port and all its children (re-initialize attached devices)
597  */
598 static void gameport_reconnect_port(struct gameport *gameport)
599 {
600         do {
601                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
602                         gameport_disconnect_port(gameport);
603                         gameport_find_driver(gameport);
604                         /* Ok, old children are now gone, we are done */
605                         break;
606                 }
607                 gameport = gameport->child;
608         } while (gameport);
609 }
610
611 /*
612  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
613  * all child ports are unbound and destroyed.
614  */
615 static void gameport_disconnect_port(struct gameport *gameport)
616 {
617         struct gameport *s, *parent;
618
619         if (gameport->child) {
620                 /*
621                  * Children ports should be disconnected and destroyed
622                  * first, staring with the leaf one, since we don't want
623                  * to do recursion
624                  */
625                 for (s = gameport; s->child; s = s->child)
626                         /* empty */;
627
628                 do {
629                         parent = s->parent;
630
631                         device_release_driver(&s->dev);
632                         gameport_destroy_port(s);
633                 } while ((s = parent) != gameport);
634         }
635
636         /*
637          * Ok, no children left, now disconnect this port
638          */
639         device_release_driver(&gameport->dev);
640 }
641
642 /*
643  * Submits register request to kgameportd for subsequent execution.
644  * Note that port registration is always asynchronous.
645  */
646 void __gameport_register_port(struct gameport *gameport, struct module *owner)
647 {
648         gameport_init_port(gameport);
649         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
650 }
651
652 /*
653  * Synchronously unregisters gameport port.
654  */
655 void gameport_unregister_port(struct gameport *gameport)
656 {
657         mutex_lock(&gameport_mutex);
658         gameport_disconnect_port(gameport);
659         gameport_destroy_port(gameport);
660         mutex_unlock(&gameport_mutex);
661 }
662
663
664 /*
665  * Gameport driver operations
666  */
667
668 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
669 {
670         struct gameport_driver *driver = to_gameport_driver(drv);
671         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
672 }
673
674 static struct driver_attribute gameport_driver_attrs[] = {
675         __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
676         __ATTR_NULL
677 };
678
679 static int gameport_driver_probe(struct device *dev)
680 {
681         struct gameport *gameport = to_gameport_port(dev);
682         struct gameport_driver *drv = to_gameport_driver(dev->driver);
683
684         drv->connect(gameport, drv);
685         return gameport->drv ? 0 : -ENODEV;
686 }
687
688 static int gameport_driver_remove(struct device *dev)
689 {
690         struct gameport *gameport = to_gameport_port(dev);
691         struct gameport_driver *drv = to_gameport_driver(dev->driver);
692
693         drv->disconnect(gameport);
694         return 0;
695 }
696
697 static void gameport_add_driver(struct gameport_driver *drv)
698 {
699         int error;
700
701         error = driver_register(&drv->driver);
702         if (error)
703                 printk(KERN_ERR
704                         "gameport: driver_register() failed for %s, error: %d\n",
705                         drv->driver.name, error);
706 }
707
708 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
709 {
710         drv->driver.bus = &gameport_bus;
711         gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
712 }
713
714 void gameport_unregister_driver(struct gameport_driver *drv)
715 {
716         struct gameport *gameport;
717
718         mutex_lock(&gameport_mutex);
719         drv->ignore = 1;        /* so gameport_find_driver ignores it */
720
721 start_over:
722         list_for_each_entry(gameport, &gameport_list, node) {
723                 if (gameport->drv == drv) {
724                         gameport_disconnect_port(gameport);
725                         gameport_find_driver(gameport);
726                         /* we could've deleted some ports, restart */
727                         goto start_over;
728                 }
729         }
730
731         driver_unregister(&drv->driver);
732         mutex_unlock(&gameport_mutex);
733 }
734
735 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
736 {
737         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
738
739         return !gameport_drv->ignore;
740 }
741
742 static struct bus_type gameport_bus = {
743         .name           = "gameport",
744         .dev_attrs      = gameport_device_attrs,
745         .drv_attrs      = gameport_driver_attrs,
746         .match          = gameport_bus_match,
747         .probe          = gameport_driver_probe,
748         .remove         = gameport_driver_remove,
749 };
750
751 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
752 {
753         mutex_lock(&gameport->drv_mutex);
754         gameport->drv = drv;
755         mutex_unlock(&gameport->drv_mutex);
756 }
757
758 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
759 {
760         if (gameport->open) {
761                 if (gameport->open(gameport, mode)) {
762                         return -1;
763                 }
764         } else {
765                 if (mode != GAMEPORT_MODE_RAW)
766                         return -1;
767         }
768
769         gameport_set_drv(gameport, drv);
770         return 0;
771 }
772
773 void gameport_close(struct gameport *gameport)
774 {
775         del_timer_sync(&gameport->poll_timer);
776         gameport->poll_handler = NULL;
777         gameport->poll_interval = 0;
778         gameport_set_drv(gameport, NULL);
779         if (gameport->close)
780                 gameport->close(gameport);
781 }
782
783 static int __init gameport_init(void)
784 {
785         int error;
786
787         error = bus_register(&gameport_bus);
788         if (error) {
789                 printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
790                 return error;
791         }
792
793         gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
794         if (IS_ERR(gameport_task)) {
795                 bus_unregister(&gameport_bus);
796                 error = PTR_ERR(gameport_task);
797                 printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
798                 return error;
799         }
800
801         return 0;
802 }
803
804 static void __exit gameport_exit(void)
805 {
806         bus_unregister(&gameport_bus);
807         kthread_stop(gameport_task);
808 }
809
810 subsys_initcall(gameport_init);
811 module_exit(gameport_exit);