drm/nouveau: fix __nouveau_fence_wait performance
authorMarcin Slusarz <marcin.slusarz@gmail.com>
Wed, 9 Mar 2011 13:22:19 +0000 (14:22 +0100)
committerBen Skeggs <bskeggs@redhat.com>
Mon, 14 Mar 2011 06:35:16 +0000 (16:35 +1000)
Commit 21e86c1c8a844bf978f8fc431a59c9f5a578812d ("drm/nouveau: remove
cpu_writers lock") turned on lazy waits. Unfortunately
__nouveau_fence_wait was not optimized for this case and on HZ=100
kernel wasted up to 10 ms per call.

Depending on application, it led to 10-30% FPS regression.

Fix it.

Signed-off-by: Marcin Slusarz <marcin.slusarz@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
drivers/gpu/drm/nouveau/nouveau_fence.c

index a244702..4b9f449 100644 (file)
@@ -27,6 +27,9 @@
 #include "drmP.h"
 #include "drm.h"
 
+#include <linux/ktime.h>
+#include <linux/hrtimer.h>
+
 #include "nouveau_drv.h"
 #include "nouveau_ramht.h"
 #include "nouveau_dma.h"
@@ -229,7 +232,8 @@ int
 __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 {
        unsigned long timeout = jiffies + (3 * DRM_HZ);
-       unsigned long sleep_time = jiffies + 1;
+       unsigned long sleep_time = NSEC_PER_MSEC / 1000;
+       ktime_t t;
        int ret = 0;
 
        while (1) {
@@ -243,8 +247,13 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
 
                __set_current_state(intr ? TASK_INTERRUPTIBLE
                        : TASK_UNINTERRUPTIBLE);
-               if (lazy && time_after_eq(jiffies, sleep_time))
-                       schedule_timeout(1);
+               if (lazy) {
+                       t = ktime_set(0, sleep_time);
+                       schedule_hrtimeout(&t, HRTIMER_MODE_REL);
+                       sleep_time *= 2;
+                       if (sleep_time > NSEC_PER_MSEC)
+                               sleep_time = NSEC_PER_MSEC;
+               }
 
                if (intr && signal_pending(current)) {
                        ret = -ERESTARTSYS;