drm/vmwgfx: Validate guest-backed shader const commands
authorThomas Hellstrom <thellstrom@vmware.com>
Wed, 21 Nov 2012 11:12:53 +0000 (12:12 +0100)
committerThomas Hellstrom <thellstrom@vmware.com>
Fri, 17 Jan 2014 06:52:28 +0000 (07:52 +0100)
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c

index c8eef5f..af4f6bd 100644 (file)
@@ -1461,6 +1461,38 @@ static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv,
                                     cmd->body.offsetInBytes);
 }
 
+/**
+ * vmw_cmd_bind_gb_shader_consts - Validate an SVGA_3D_CMD_BIND_SHADER_CONSTS
+ * command
+ *
+ * @dev_priv: Pointer to a device private struct.
+ * @sw_context: The software context being used for this batch.
+ * @header: Pointer to the command header in the command stream.
+ */
+static int vmw_cmd_bind_gb_shader_consts(struct vmw_private *dev_priv,
+                                        struct vmw_sw_context *sw_context,
+                                        SVGA3dCmdHeader *header)
+{
+       struct vmw_bind_gb_sc_cmd {
+               SVGA3dCmdHeader header;
+               SVGA3dCmdBindGBShaderConsts body;
+       } *cmd;
+       int ret;
+
+       cmd = container_of(header, struct vmw_bind_gb_sc_cmd,
+                          header);
+
+       ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
+                               user_context_converter,
+                               &cmd->body.cid, NULL);
+       if (unlikely(ret != 0))
+               return ret;
+
+       return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface,
+                                user_surface_converter,
+                                &cmd->body.sid, NULL);
+}
+
 static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv,
                                struct vmw_sw_context *sw_context,
                                void *buf, uint32_t *size)
@@ -1571,9 +1603,12 @@ static vmw_cmd_func vmw_cmd_funcs[SVGA_3D_CMD_MAX] = {
        VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SHADER, &vmw_cmd_invalid),
        VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SHADER, &vmw_cmd_bind_gb_shader),
        VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid),
+       VMW_CMD_DEF(SVGA_3D_CMD_BIND_SHADERCONSTS,
+                   &vmw_cmd_bind_gb_shader_consts),
        VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query),
        VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query),
        VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_GB_QUERY, &vmw_cmd_wait_gb_query),
+       VMW_CMD_DEF(SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE, &vmw_cmd_cid_check)
 };
 
 static int vmw_cmd_check(struct vmw_private *dev_priv,