drm/i915: Enable VS timer dispatch.
authorEric Anholt <eric@anholt.net>
Tue, 9 Mar 2010 07:41:55 +0000 (23:41 -0800)
committerEric Anholt <eric@anholt.net>
Wed, 17 Mar 2010 19:59:32 +0000 (12:59 -0700)
This could resolve HW deadlocks where a unit downstream of the VS is
waiting for more input, the VS has one vertex queued up but not
dispatched because it hopes to get one more vertex for 2x4 dispatch,
and software isn't handing more vertices down because it's waiting for
rendering to complete.  The B-Spec says you should always have this
bit set.

Signed-off-by: Eric Anholt <eric@anholt.net>
drivers/gpu/drm/i915/i915_gem.c
drivers/gpu/drm/i915/i915_reg.h

index e52a277..134973f 100644 (file)
@@ -4725,6 +4725,11 @@ i915_gem_init_ringbuffer(struct drm_device *dev)
                        ring->space += ring->Size;
        }
 
+       if (IS_I9XX(dev) && !IS_GEN3(dev)) {
+               I915_WRITE(MI_MODE,
+                          (VS_TIMER_DISPATCH) << 16 | VS_TIMER_DISPATCH);
+       }
+
        return 0;
 }
 
index 1fcc4c9..2720bc2 100644 (file)
 #define INSTDONE       0x02090
 #define NOPID          0x02094
 #define HWSTAM         0x02098
+
+#define MI_MODE                0x0209c
+# define VS_TIMER_DISPATCH                             (1 << 6)
+
 #define SCPD0          0x0209c /* 915+ only */
 #define IER            0x020a0
 #define IIR            0x020a4