ALSA: timer: Use mod_timer() for rearming the system timer
authorTakashi Iwai <tiwai@suse.de>
Fri, 1 Apr 2016 10:28:16 +0000 (12:28 +0200)
committerBen Hutchings <ben@decadent.org.uk>
Sat, 30 Apr 2016 22:05:23 +0000 (00:05 +0200)
commit 4a07083ed613644c96c34a7dd2853dc5d7c70902 upstream.

ALSA system timer backend stops the timer via del_timer() without sync
and leaves del_timer_sync() at the close instead.  This is because of
the restriction by the design of ALSA timer: namely, the stop callback
may be called from the timer handler, and calling the sync shall lead
to a hangup.  However, this also triggers a kernel BUG() when the
timer is rearmed immediately after stopping without sync:
 kernel BUG at kernel/time/timer.c:966!
 Call Trace:
  <IRQ>
  [<ffffffff8239c94e>] snd_timer_s_start+0x13e/0x1a0
  [<ffffffff8239e1f4>] snd_timer_interrupt+0x504/0xec0
  [<ffffffff8122fca0>] ? debug_check_no_locks_freed+0x290/0x290
  [<ffffffff8239ec64>] snd_timer_s_function+0xb4/0x120
  [<ffffffff81296b72>] call_timer_fn+0x162/0x520
  [<ffffffff81296add>] ? call_timer_fn+0xcd/0x520
  [<ffffffff8239ebb0>] ? snd_timer_interrupt+0xec0/0xec0
  ....

It's the place where add_timer() checks the pending timer.  It's clear
that this may happen after the immediate restart without sync in our
cases.

So, the workaround here is just to use mod_timer() instead of
add_timer().  This looks like a band-aid fix, but it's a right move,
as snd_timer_interrupt() takes care of the continuous rearm of timer.

Reported-by: Jiri Slaby <jslaby@suse.cz>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Ben Hutchings <ben@decadent.org.uk>
sound/core/timer.c

index beb41ec..bc83a96 100644 (file)
@@ -1017,8 +1017,8 @@ static int snd_timer_s_start(struct snd_timer * timer)
                njiff += timer->sticks - priv->correction;
                priv->correction = 0;
        }
-       priv->last_expires = priv->tlist.expires = njiff;
-       add_timer(&priv->tlist);
+       priv->last_expires = njiff;
+       mod_timer(&priv->tlist, njiff);
        return 0;
 }