SOC_ENUM_DOUBLE(xreg, xshift, xshift, xmax, xtexts)
#define SOC_ENUM_SINGLE_EXT(xmax, xtexts) \
{ .max = xmax, .texts = xtexts }
+#define SOC_VALUE_ENUM_DOUBLE(xreg, xshift_l, xshift_r, xmask, xmax, xtexts, xvalues) \
+{ .reg = xreg, .shift_l = xshift_l, .shift_r = xshift_r, \
+ .mask = xmask, .max = xmax, .texts = xtexts, .values = xvalues}
+#define SOC_VALUE_ENUM_SINGLE(xreg, xshift, xmask, xmax, xtexts, xvalues) \
+ SOC_VALUE_ENUM_DOUBLE(xreg, xshift, xshift, xmask, xmax, xtexts, xvalues)
#define SOC_ENUM(xname, xenum) \
{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname,\
.info = snd_soc_info_enum_double, \
.get = snd_soc_get_enum_double, .put = snd_soc_put_enum_double, \
.private_value = (unsigned long)&xenum }
+#define SOC_VALUE_ENUM(xname, xenum) \
+{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname,\
+ .info = snd_soc_info_value_enum_double, \
+ .get = snd_soc_get_value_enum_double, \
+ .put = snd_soc_put_value_enum_double, \
+ .private_value = (unsigned long)&xenum }
#define SOC_SINGLE_EXT(xname, xreg, xshift, xmax, xinvert,\
xhandler_get, xhandler_put) \
{ .iface = SNDRV_CTL_ELEM_IFACE_MIXER, .name = xname, \
struct snd_ctl_elem_value *ucontrol);
int snd_soc_put_enum_double(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_value *ucontrol);
+int snd_soc_info_value_enum_double(struct snd_kcontrol *kcontrol,
+ struct snd_ctl_elem_info *uinfo);
+int snd_soc_get_value_enum_double(struct snd_kcontrol *kcontrol,
+ struct snd_ctl_elem_value *ucontrol);
+int snd_soc_put_value_enum_double(struct snd_kcontrol *kcontrol,
+ struct snd_ctl_elem_value *ucontrol);
int snd_soc_info_volsw(struct snd_kcontrol *kcontrol,
struct snd_ctl_elem_info *uinfo);
int snd_soc_info_volsw_ext(struct snd_kcontrol *kcontrol,
void *dapm;
};
+/* semi enumerated kcontrol */
+struct soc_value_enum {
+ unsigned short reg;
+ unsigned short reg2;
+ unsigned char shift_l;
+ unsigned char shift_r;
+ unsigned int max;
+ unsigned int mask;
+ const char **texts;
+ const unsigned int *values;
+ void *dapm;
+};
+
#include <sound/soc-dai.h>
#endif