void update_region(struct vc_data *vc, unsigned long start, int count);
void redraw_screen(struct vc_data *vc, int is_switch);
#define update_screen(x) redraw_screen(x, 0)
void update_region(struct vc_data *vc, unsigned long start, int count);
void redraw_screen(struct vc_data *vc, int is_switch);
#define update_screen(x) redraw_screen(x, 0)