* to handle this, the waiter on a request often wants an associated
* buffer to have made it to the inactive list, and we would need
* a separate wait queue to handle that.
- *
- * To avoid a recursion with the ilk VT-d workaround (that calls
- * gpu_idle when unbinding objects with interruptible==false) don't
- * retire requests in that case (because it might call unbind if the
- * active list holds the last reference to the object).
*/
- if (ret == 0 && dev_priv->mm.interruptible)
+ if (ret == 0)
i915_gem_retire_requests_ring(ring);
return ret;
return ret;
}
+ ret = i915_gem_object_wait_rendering(obj);
+ if (ret)
+ return ret;
+
/* Ensure that we invalidate the GPU's caches and TLBs. */
obj->base.read_domains &= ~I915_GEM_GPU_DOMAINS;
-
- return i915_gem_object_wait_rendering(obj);
+ return 0;
}
/**
if (ret == 0 && atomic_read(&dev_priv->mm.wedged))
ret = -EIO;
+ } else if (wait_for(i915_seqno_passed(ring->get_seqno(ring),
+ seqno) ||
+ atomic_read(&dev_priv->mm.wedged), 3000)) {
+ ret = -EBUSY;
}
}