{
BUG_ON(ticks > MAX_TICK);
__insn_mtspr(SPR_TILE_TIMER_CONTROL, ticks);
- raw_local_irq_unmask_now(INT_TILE_TIMER);
+ arch_local_irq_unmask_now(INT_TILE_TIMER);
return 0;
}
static void tile_timer_set_mode(enum clock_event_mode mode,
struct clock_event_device *evt)
{
- raw_local_irq_mask_now(INT_TILE_TIMER);
+ arch_local_irq_mask_now(INT_TILE_TIMER);
}
/*
evt->cpumask = cpumask_of(smp_processor_id());
/* Start out with timer not firing. */
- raw_local_irq_mask_now(INT_TILE_TIMER);
+ arch_local_irq_mask_now(INT_TILE_TIMER);
/* Register tile timer. */
clockevents_register_device(evt);
* Mask the timer interrupt here, since we are a oneshot timer
* and there are now by definition no events pending.
*/
- raw_local_irq_mask(INT_TILE_TIMER);
+ arch_local_irq_mask(INT_TILE_TIMER);
/* Track time spent here in an interrupt context */
irq_enter();