#include <asm/spu.h>
#include <asm/spu_priv1.h>
-#include <asm/ps3.h>
#include <asm/lv1call.h>
+#include "platform.h"
+
/* spu_management_ops */
/**
*/
struct spe_shadow {
- u8 padding_0000[0x0140];
+ u8 padding_0140[0x0140];
u64 int_status_class0_RW; /* 0x0140 */
u64 int_status_class1_RW; /* 0x0148 */
u64 int_status_class2_RW; /* 0x0150 */
u8 padding_0c08[0x0f00-0x0c08];
u64 spe_execution_status; /* 0x0f00 */
u8 padding_0f08[0x1000-0x0f08];
-} __attribute__ ((packed));
-
+};
/**
* enum spe_ex_state - Logical spe execution state.
{
int result;
- result = ps3_alloc_spe_irq(spu_pdata(spu)->spe_id, 0,
- &spu->irqs[0]);
+ result = ps3_alloc_spe_irq(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
+ 0, &spu->irqs[0]);
if (result)
goto fail_alloc_0;
- result = ps3_alloc_spe_irq(spu_pdata(spu)->spe_id, 1,
- &spu->irqs[1]);
+ result = ps3_alloc_spe_irq(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
+ 1, &spu->irqs[1]);
if (result)
goto fail_alloc_1;
- result = ps3_alloc_spe_irq(spu_pdata(spu)->spe_id, 2,
- &spu->irqs[2]);
+ result = ps3_alloc_spe_irq(PS3_BINDING_CPU_ANY, spu_pdata(spu)->spe_id,
+ 2, &spu->irqs[2]);
if (result)
goto fail_alloc_2;