down(&pmac_backlight->sem);
props = pmac_backlight->props;
props->brightness = brightness *
- props->max_brightness / OLD_BACKLIGHT_MAX;
+ (props->max_brightness + 1) /
+ (OLD_BACKLIGHT_MAX + 1);
+
+ if (props->brightness > props->max_brightness)
+ props->brightness = props->max_brightness;
+ else if (props->brightness < 0)
+ props->brightness = 0;
+
props->update_status(pmac_backlight);
up(&pmac_backlight->sem);
down(&pmac_backlight->sem);
props = pmac_backlight->props;
+
result = props->brightness *
- OLD_BACKLIGHT_MAX / props->max_brightness;
+ (OLD_BACKLIGHT_MAX + 1) /
+ (props->max_brightness + 1);
+
up(&pmac_backlight->sem);
}
mutex_unlock(&pmac_backlight_mutex);