+static const uint32_t keymap[] = {
+ KEY(0, 0, KEY_NUMERIC_1),
+ KEY(0, 1, KEY_NUMERIC_2),
+ KEY(0, 2, KEY_NUMERIC_3),
+ KEY(0, 3, KEY_FN_F1),
+ KEY(0, 4, KEY_MENU),
+
+ KEY(1, 0, KEY_NUMERIC_4),
+ KEY(1, 1, KEY_NUMERIC_5),
+ KEY(1, 2, KEY_NUMERIC_6),
+ KEY(1, 3, KEY_UP),
+ KEY(1, 4, KEY_FN_F2),
+
+ KEY(2, 0, KEY_NUMERIC_7),
+ KEY(2, 1, KEY_NUMERIC_8),
+ KEY(2, 2, KEY_NUMERIC_9),
+ KEY(2, 3, KEY_LEFT),
+ KEY(2, 4, KEY_ENTER),
+
+ KEY(3, 0, KEY_NUMERIC_STAR),
+ KEY(3, 1, KEY_NUMERIC_0),
+ KEY(3, 2, KEY_NUMERIC_POUND),
+ KEY(3, 3, KEY_DOWN),
+ KEY(3, 4, KEY_RIGHT),
+
+ KEY(4, 0, KEY_FN_F3),
+ KEY(4, 1, KEY_FN_F4),
+ KEY(4, 2, KEY_MUTE),
+ KEY(4, 3, KEY_HOME),
+ KEY(4, 4, KEY_BACK),
+
+ KEY(5, 0, KEY_VOLUMEDOWN),
+ KEY(5, 1, KEY_VOLUMEUP),
+ KEY(5, 2, KEY_F1),
+ KEY(5, 3, KEY_F2),
+ KEY(5, 4, KEY_F3),
+};
+
+static const struct matrix_keymap_data keymap_data = {
+ .keymap = keymap,
+ .keymap_size = ARRAY_SIZE(keymap),
+};
+
+static struct matrix_keypad_platform_data keypad_config = {
+ .keymap_data = &keymap_data,
+ .num_row_gpios = 6,
+ .num_col_gpios = 5,
+ .debounce_ms = 0, /* minimum */
+ .active_low = 0, /* pull up realization */
+ .no_autorepeat = 0,
+};
+