struct snd_pcm_runtime *runtime = substream->runtime;
struct snd_soc_dai_link *machine = rtd->dai;
struct snd_soc_platform *platform = socdev->platform;
- struct snd_soc_cpu_dai *cpu_dai = machine->cpu_dai;
- struct snd_soc_codec_dai *codec_dai = machine->codec_dai;
+ struct snd_soc_dai *cpu_dai = machine->cpu_dai;
+ struct snd_soc_dai *codec_dai = machine->codec_dai;
int ret = 0;
mutex_lock(&pcm_mutex);
struct snd_soc_device *socdev =
container_of(work, struct snd_soc_device, delayed_work.work);
struct snd_soc_codec *codec = socdev->codec;
- struct snd_soc_codec_dai *codec_dai;
+ struct snd_soc_dai *codec_dai;
int i;
mutex_lock(&pcm_mutex);
struct snd_soc_device *socdev = rtd->socdev;
struct snd_soc_dai_link *machine = rtd->dai;
struct snd_soc_platform *platform = socdev->platform;
- struct snd_soc_cpu_dai *cpu_dai = machine->cpu_dai;
- struct snd_soc_codec_dai *codec_dai = machine->codec_dai;
+ struct snd_soc_dai *cpu_dai = machine->cpu_dai;
+ struct snd_soc_dai *codec_dai = machine->codec_dai;
struct snd_soc_codec *codec = socdev->codec;
mutex_lock(&pcm_mutex);
struct snd_soc_device *socdev = rtd->socdev;
struct snd_soc_dai_link *machine = rtd->dai;
struct snd_soc_platform *platform = socdev->platform;
- struct snd_soc_cpu_dai *cpu_dai = machine->cpu_dai;
- struct snd_soc_codec_dai *codec_dai = machine->codec_dai;
+ struct snd_soc_dai *cpu_dai = machine->cpu_dai;
+ struct snd_soc_dai *codec_dai = machine->codec_dai;
struct snd_soc_codec *codec = socdev->codec;
int ret = 0;
else {
codec_dai->pop_wait = 0;
cancel_delayed_work(&socdev->delayed_work);
- if (codec_dai->dai_ops.digital_mute)
- codec_dai->dai_ops.digital_mute(codec_dai, 0);
+ snd_soc_dai_digital_mute(codec_dai, 0);
}
} else {
/* no delayed work - do we need to power up codec */
SND_SOC_DAPM_STREAM_START);
snd_soc_dapm_set_bias_level(socdev, SND_SOC_BIAS_ON);
- if (codec_dai->dai_ops.digital_mute)
- codec_dai->dai_ops.digital_mute(codec_dai, 0);
+ snd_soc_dai_digital_mute(codec_dai, 0);
} else {
/* codec already powered - power on widgets */
snd_soc_dapm_stream_event(codec,
codec_dai->capture.stream_name,
SND_SOC_DAPM_STREAM_START);
- if (codec_dai->dai_ops.digital_mute)
- codec_dai->dai_ops.digital_mute(codec_dai, 0);
+
+ snd_soc_dai_digital_mute(codec_dai, 0);
}
}
struct snd_soc_device *socdev = rtd->socdev;
struct snd_soc_dai_link *machine = rtd->dai;
struct snd_soc_platform *platform = socdev->platform;
- struct snd_soc_cpu_dai *cpu_dai = machine->cpu_dai;
- struct snd_soc_codec_dai *codec_dai = machine->codec_dai;
+ struct snd_soc_dai *cpu_dai = machine->cpu_dai;
+ struct snd_soc_dai *codec_dai = machine->codec_dai;
int ret = 0;
mutex_lock(&pcm_mutex);
struct snd_soc_device *socdev = rtd->socdev;
struct snd_soc_dai_link *machine = rtd->dai;
struct snd_soc_platform *platform = socdev->platform;
- struct snd_soc_cpu_dai *cpu_dai = machine->cpu_dai;
- struct snd_soc_codec_dai *codec_dai = machine->codec_dai;
+ struct snd_soc_dai *cpu_dai = machine->cpu_dai;
+ struct snd_soc_dai *codec_dai = machine->codec_dai;
struct snd_soc_codec *codec = socdev->codec;
mutex_lock(&pcm_mutex);
/* apply codec digital mute */
- if (!codec->active && codec_dai->dai_ops.digital_mute)
- codec_dai->dai_ops.digital_mute(codec_dai, 1);
+ if (!codec->active)
+ snd_soc_dai_digital_mute(codec_dai, 1);
/* free any machine hw params */
if (machine->ops && machine->ops->hw_free)
struct snd_soc_device *socdev = rtd->socdev;
struct snd_soc_dai_link *machine = rtd->dai;
struct snd_soc_platform *platform = socdev->platform;
- struct snd_soc_cpu_dai *cpu_dai = machine->cpu_dai;
- struct snd_soc_codec_dai *codec_dai = machine->codec_dai;
+ struct snd_soc_dai *cpu_dai = machine->cpu_dai;
+ struct snd_soc_dai *codec_dai = machine->codec_dai;
int ret;
if (codec_dai->ops.trigger) {
struct snd_soc_codec *codec = socdev->codec;
int i;
+ /* Due to the resume being scheduled into a workqueue we could
+ * suspend before that's finished - wait for it to complete.
+ */
+ snd_power_lock(codec->card);
+ snd_power_wait(codec->card, SNDRV_CTL_POWER_D0);
+ snd_power_unlock(codec->card);
+
+ /* we're going to block userspace touching us until resume completes */
+ snd_power_change_state(codec->card, SNDRV_CTL_POWER_D3hot);
+
/* mute any active DAC's */
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_codec_dai *dai = machine->dai_link[i].codec_dai;
+ struct snd_soc_dai *dai = machine->dai_link[i].codec_dai;
if (dai->dai_ops.digital_mute && dai->playback.active)
dai->dai_ops.digital_mute(dai, 1);
}
machine->suspend_pre(pdev, state);
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_cpu_dai *cpu_dai = machine->dai_link[i].cpu_dai;
+ struct snd_soc_dai *cpu_dai = machine->dai_link[i].cpu_dai;
if (cpu_dai->suspend && cpu_dai->type != SND_SOC_DAI_AC97)
cpu_dai->suspend(pdev, cpu_dai);
if (platform->suspend)
codec_dev->suspend(pdev, state);
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_cpu_dai *cpu_dai = machine->dai_link[i].cpu_dai;
+ struct snd_soc_dai *cpu_dai = machine->dai_link[i].cpu_dai;
if (cpu_dai->suspend && cpu_dai->type == SND_SOC_DAI_AC97)
cpu_dai->suspend(pdev, cpu_dai);
}
return 0;
}
-/* powers up audio subsystem after a suspend */
-static int soc_resume(struct platform_device *pdev)
+/* deferred resume work, so resume can complete before we finished
+ * setting our codec back up, which can be very slow on I2C
+ */
+static void soc_resume_deferred(struct work_struct *work)
{
- struct snd_soc_device *socdev = platform_get_drvdata(pdev);
+ struct snd_soc_device *socdev = container_of(work,
+ struct snd_soc_device,
+ deferred_resume_work);
struct snd_soc_machine *machine = socdev->machine;
struct snd_soc_platform *platform = socdev->platform;
struct snd_soc_codec_device *codec_dev = socdev->codec_dev;
struct snd_soc_codec *codec = socdev->codec;
+ struct platform_device *pdev = to_platform_device(socdev->dev);
int i;
+ /* our power state is still SNDRV_CTL_POWER_D3hot from suspend time,
+ * so userspace apps are blocked from touching us
+ */
+
+ dev_info(socdev->dev, "starting resume work\n");
+
if (machine->resume_pre)
machine->resume_pre(pdev);
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_cpu_dai *cpu_dai = machine->dai_link[i].cpu_dai;
+ struct snd_soc_dai *cpu_dai = machine->dai_link[i].cpu_dai;
if (cpu_dai->resume && cpu_dai->type == SND_SOC_DAI_AC97)
cpu_dai->resume(pdev, cpu_dai);
}
/* unmute any active DACs */
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_codec_dai *dai = machine->dai_link[i].codec_dai;
+ struct snd_soc_dai *dai = machine->dai_link[i].codec_dai;
if (dai->dai_ops.digital_mute && dai->playback.active)
dai->dai_ops.digital_mute(dai, 0);
}
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_cpu_dai *cpu_dai = machine->dai_link[i].cpu_dai;
+ struct snd_soc_dai *cpu_dai = machine->dai_link[i].cpu_dai;
if (cpu_dai->resume && cpu_dai->type != SND_SOC_DAI_AC97)
cpu_dai->resume(pdev, cpu_dai);
if (platform->resume)
if (machine->resume_post)
machine->resume_post(pdev);
+ dev_info(socdev->dev, "resume work completed\n");
+
+ /* userspace can access us now we are back as we were before */
+ snd_power_change_state(codec->card, SNDRV_CTL_POWER_D0);
+}
+
+/* powers up audio subsystem after a suspend */
+static int soc_resume(struct platform_device *pdev)
+{
+ struct snd_soc_device *socdev = platform_get_drvdata(pdev);
+
+ dev_info(socdev->dev, "scheduling resume work\n");
+
+ if (!schedule_work(&socdev->deferred_resume_work))
+ dev_err(socdev->dev, "work item may be lost\n");
+
return 0;
}
}
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_cpu_dai *cpu_dai = machine->dai_link[i].cpu_dai;
+ struct snd_soc_dai *cpu_dai = machine->dai_link[i].cpu_dai;
if (cpu_dai->probe) {
ret = cpu_dai->probe(pdev, cpu_dai);
if (ret < 0)
/* DAPM stream work */
INIT_DELAYED_WORK(&socdev->delayed_work, close_delayed_work);
+#ifdef CONFIG_PM
+ /* deferred resume work */
+ INIT_WORK(&socdev->deferred_resume_work, soc_resume_deferred);
+#endif
+
return 0;
platform_err:
cpu_dai_err:
for (i--; i >= 0; i--) {
- struct snd_soc_cpu_dai *cpu_dai = machine->dai_link[i].cpu_dai;
+ struct snd_soc_dai *cpu_dai = machine->dai_link[i].cpu_dai;
if (cpu_dai->remove)
cpu_dai->remove(pdev, cpu_dai);
}
codec_dev->remove(pdev);
for (i = 0; i < machine->num_links; i++) {
- struct snd_soc_cpu_dai *cpu_dai = machine->dai_link[i].cpu_dai;
+ struct snd_soc_dai *cpu_dai = machine->dai_link[i].cpu_dai;
if (cpu_dai->remove)
cpu_dai->remove(pdev, cpu_dai);
}
struct snd_soc_dai_link *dai_link, int num)
{
struct snd_soc_codec *codec = socdev->codec;
- struct snd_soc_codec_dai *codec_dai = dai_link->codec_dai;
- struct snd_soc_cpu_dai *cpu_dai = dai_link->cpu_dai;
+ struct snd_soc_dai *codec_dai = dai_link->codec_dai;
+ struct snd_soc_dai *cpu_dai = dai_link->cpu_dai;
struct snd_soc_pcm_runtime *rtd;
struct snd_pcm *pcm;
char new_name[64];
{
struct snd_soc_codec *codec = socdev->codec;
#ifdef CONFIG_SND_SOC_AC97_BUS
- struct snd_soc_codec_dai *codec_dai;
+ struct snd_soc_dai *codec_dai;
int i;
#endif
}
EXPORT_SYMBOL_GPL(snd_soc_put_volsw_s8);
+/**
+ * snd_soc_dai_set_sysclk - configure DAI system or master clock.
+ * @dai: DAI
+ * @clk_id: DAI specific clock ID
+ * @freq: new clock frequency in Hz
+ * @dir: new clock direction - input/output.
+ *
+ * Configures the DAI master (MCLK) or system (SYSCLK) clocking.
+ */
+int snd_soc_dai_set_sysclk(struct snd_soc_dai *dai, int clk_id,
+ unsigned int freq, int dir)
+{
+ if (dai->dai_ops.set_sysclk)
+ return dai->dai_ops.set_sysclk(dai, clk_id, freq, dir);
+ else
+ return -EINVAL;
+}
+EXPORT_SYMBOL_GPL(snd_soc_dai_set_sysclk);
+
+/**
+ * snd_soc_dai_set_clkdiv - configure DAI clock dividers.
+ * @dai: DAI
+ * @clk_id: DAI specific clock divider ID
+ * @div: new clock divisor.
+ *
+ * Configures the clock dividers. This is used to derive the best DAI bit and
+ * frame clocks from the system or master clock. It's best to set the DAI bit
+ * and frame clocks as low as possible to save system power.
+ */
+int snd_soc_dai_set_clkdiv(struct snd_soc_dai *dai,
+ int div_id, int div)
+{
+ if (dai->dai_ops.set_clkdiv)
+ return dai->dai_ops.set_clkdiv(dai, div_id, div);
+ else
+ return -EINVAL;
+}
+EXPORT_SYMBOL_GPL(snd_soc_dai_set_clkdiv);
+
+/**
+ * snd_soc_dai_set_pll - configure DAI PLL.
+ * @dai: DAI
+ * @pll_id: DAI specific PLL ID
+ * @freq_in: PLL input clock frequency in Hz
+ * @freq_out: requested PLL output clock frequency in Hz
+ *
+ * Configures and enables PLL to generate output clock based on input clock.
+ */
+int snd_soc_dai_set_pll(struct snd_soc_dai *dai,
+ int pll_id, unsigned int freq_in, unsigned int freq_out)
+{
+ if (dai->dai_ops.set_pll)
+ return dai->dai_ops.set_pll(dai, pll_id, freq_in, freq_out);
+ else
+ return -EINVAL;
+}
+EXPORT_SYMBOL_GPL(snd_soc_dai_set_pll);
+
+/**
+ * snd_soc_dai_set_fmt - configure DAI hardware audio format.
+ * @dai: DAI
+ * @clk_id: DAI specific clock ID
+ * @fmt: SND_SOC_DAIFMT_ format value.
+ *
+ * Configures the DAI hardware format and clocking.
+ */
+int snd_soc_dai_set_fmt(struct snd_soc_dai *dai, unsigned int fmt)
+{
+ if (dai->dai_ops.set_fmt)
+ return dai->dai_ops.set_fmt(dai, fmt);
+ else
+ return -EINVAL;
+}
+EXPORT_SYMBOL_GPL(snd_soc_dai_set_fmt);
+
+/**
+ * snd_soc_dai_set_tdm_slot - configure DAI TDM.
+ * @dai: DAI
+ * @mask: DAI specific mask representing used slots.
+ * @slots: Number of slots in use.
+ *
+ * Configures a DAI for TDM operation. Both mask and slots are codec and DAI
+ * specific.
+ */
+int snd_soc_dai_set_tdm_slot(struct snd_soc_dai *dai,
+ unsigned int mask, int slots)
+{
+ if (dai->dai_ops.set_sysclk)
+ return dai->dai_ops.set_tdm_slot(dai, mask, slots);
+ else
+ return -EINVAL;
+}
+EXPORT_SYMBOL_GPL(snd_soc_dai_set_tdm_slot);
+
+/**
+ * snd_soc_dai_set_tristate - configure DAI system or master clock.
+ * @dai: DAI
+ * @tristate: tristate enable
+ *
+ * Tristates the DAI so that others can use it.
+ */
+int snd_soc_dai_set_tristate(struct snd_soc_dai *dai, int tristate)
+{
+ if (dai->dai_ops.set_sysclk)
+ return dai->dai_ops.set_tristate(dai, tristate);
+ else
+ return -EINVAL;
+}
+EXPORT_SYMBOL_GPL(snd_soc_dai_set_tristate);
+
+/**
+ * snd_soc_dai_digital_mute - configure DAI system or master clock.
+ * @dai: DAI
+ * @mute: mute enable
+ *
+ * Mutes the DAI DAC.
+ */
+int snd_soc_dai_digital_mute(struct snd_soc_dai *dai, int mute)
+{
+ if (dai->dai_ops.digital_mute)
+ return dai->dai_ops.digital_mute(dai, mute);
+ else
+ return -EINVAL;
+}
+EXPORT_SYMBOL_GPL(snd_soc_dai_digital_mute);
+
static int __devinit snd_soc_init(void)
{
printk(KERN_INFO "ASoC version %s\n", SND_SOC_VERSION);