if (bypass_pll)
return 0;
- /* Use PLL, compute apropriate setup for j, d, r and p, the closest
+ /* Use PLL, compute appropriate setup for j, d, r and p, the closest
* one wins the game. Try with d==0 first, next with d!=0.
* Constraints for j are according to the datasheet.
* The sysclk is divided by 1000 to prevent integer overflows.