}
}
-inline static void snd_cs4281_delay_long(void)
+static inline void snd_cs4281_delay_long(void)
{
set_current_state(TASK_UNINTERRUPTIBLE);
schedule_timeout(1);
static inline void snd_cs4281_free_gameport(cs4281_t *chip) { }
#endif /* CONFIG_GAMEPORT || (MODULE && CONFIG_GAMEPORT_MODULE) */
-
-/*
-
- */
-
static int snd_cs4281_free(cs4281_t *chip)
{
snd_cs4281_free_gameport(chip);