#include <linux/smp_lock.h>
#include <linux/gameport.h>
#include <linux/wait.h>
+#include <linux/dma-mapping.h>
#include <asm/io.h>
#include <asm/page.h>
return 0;
}
-static inline int prog_dmabuf_dac(struct solo1_state *s)
+static int prog_dmabuf_dac(struct solo1_state *s)
{
unsigned long va;
int c;
* to 24 bits first, then 32 bits (playback only) if that fails.
*/
if (pci_set_dma_mask(pcidev, 0x00ffffff) &&
- pci_set_dma_mask(pcidev, 0xffffffff)) {
+ pci_set_dma_mask(pcidev, DMA_32BIT_MASK)) {
printk(KERN_WARNING "solo1: architecture does not support 24bit or 32bit PCI busmaster DMA\n");
return -ENODEV;
}