for_each_sched_entity(se) {
struct load_weight *load;
+ struct load_weight lw;
cfs_rq = cfs_rq_of(se);
load = &cfs_rq->load;
if (unlikely(!se->on_rq)) {
- struct load_weight lw = cfs_rq->load;
+ lw = cfs_rq->load;
update_load_add(&lw, se->load.weight);
load = &lw;
find_matching_se(&se, &pse);
- while (se) {
- BUG_ON(!pse);
+ BUG_ON(!pse);
- if (wakeup_preempt_entity(se, pse) == 1) {
- resched_task(curr);
- break;
- }
-
- se = parent_entity(se);
- pse = parent_entity(pse);
- }
+ if (wakeup_preempt_entity(se, pse) == 1)
+ resched_task(curr);
}
static struct task_struct *pick_next_task_fair(struct rq *rq)