* server. All data are in network byte order.
*/
struct nbd_request {
- __u32 magic;
- __u32 type; /* == READ || == WRITE */
+ __be32 magic;
+ __be32 type; /* == READ || == WRITE */
char handle[8];
- __u64 from;
- __u32 len;
+ __be64 from;
+ __be32 len;
}
#ifdef __GNUC__
__attribute__ ((packed))
* it has completed an I/O request (or an error occurs).
*/
struct nbd_reply {
- __u32 magic;
- __u32 error; /* 0 = ok, else error */
+ __be32 magic;
+ __be32 error; /* 0 = ok, else error */
char handle[8]; /* handle you got from request */
};
#endif