* sparse keymaps. If not supplied default mechanism will be used.
* The method is being called while holding event_lock and thus must
* not sleep
- * @getkeycode_new: transition method
- * @setkeycode_new: transition method
* @ff: force feedback structure associated with the device if device
* supports force feedback effects
* @repeat_key: stores key code of the last key pressed; used to implement
void *keycode;
int (*setkeycode)(struct input_dev *dev,
- unsigned int scancode, unsigned int keycode);
+ const struct input_keymap_entry *ke,
+ unsigned int *old_keycode);
int (*getkeycode)(struct input_dev *dev,
- unsigned int scancode, unsigned int *keycode);
- int (*setkeycode_new)(struct input_dev *dev,
- const struct input_keymap_entry *ke,
- unsigned int *old_keycode);
- int (*getkeycode_new)(struct input_dev *dev,
- struct input_keymap_entry *ke);
+ struct input_keymap_entry *ke);
struct ff_device *ff;