#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
void __gameport_register_port(struct gameport *gameport, struct module *owner);
-static inline void gameport_register_port(struct gameport *gameport)
-{
- __gameport_register_port(gameport, THIS_MODULE);
-}
+/* use a define to avoid include chaining to get THIS_MODULE */
+#define gameport_register_port(gameport) \
+ __gameport_register_port(gameport, THIS_MODULE)
void gameport_unregister_port(struct gameport *gameport);
mutex_unlock(&gameport->drv_mutex);
}
-int __gameport_register_driver(struct gameport_driver *drv,
+int __must_check __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
-static inline int __must_check gameport_register_driver(struct gameport_driver *drv)
-{
- return __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME);
-}
+
+/* use a define to avoid include chaining to get THIS_MODULE & friends */
+#define gameport_register_driver(drv) \
+ __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
void gameport_unregister_driver(struct gameport_driver *drv);