MIPS: Move headfiles to new location below arch/mips/include
[pandora-kernel.git] / include / asm-mips / div64.h
diff --git a/include/asm-mips/div64.h b/include/asm-mips/div64.h
deleted file mode 100644 (file)
index d1d6991..0000000
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Copyright (C) 2000, 2004  Maciej W. Rozycki
- * Copyright (C) 2003, 07 Ralf Baechle (ralf@linux-mips.org)
- *
- * This file is subject to the terms and conditions of the GNU General Public
- * License.  See the file "COPYING" in the main directory of this archive
- * for more details.
- */
-#ifndef _ASM_DIV64_H
-#define _ASM_DIV64_H
-
-#include <linux/types.h>
-
-#if (_MIPS_SZLONG == 32)
-
-#include <asm/compiler.h>
-
-/*
- * No traps on overflows for any of these...
- */
-
-#define do_div64_32(res, high, low, base) ({ \
-       unsigned long __quot32, __mod32; \
-       unsigned long __cf, __tmp, __tmp2, __i; \
-       \
-       __asm__(".set   push\n\t" \
-               ".set   noat\n\t" \
-               ".set   noreorder\n\t" \
-               "move   %2, $0\n\t" \
-               "move   %3, $0\n\t" \
-               "b      1f\n\t" \
-               " li    %4, 0x21\n" \
-               "0:\n\t" \
-               "sll    $1, %0, 0x1\n\t" \
-               "srl    %3, %0, 0x1f\n\t" \
-               "or     %0, $1, %5\n\t" \
-               "sll    %1, %1, 0x1\n\t" \
-               "sll    %2, %2, 0x1\n" \
-               "1:\n\t" \
-               "bnez   %3, 2f\n\t" \
-               " sltu  %5, %0, %z6\n\t" \
-               "bnez   %5, 3f\n" \
-               "2:\n\t" \
-               " addiu %4, %4, -1\n\t" \
-               "subu   %0, %0, %z6\n\t" \
-               "addiu  %2, %2, 1\n" \
-               "3:\n\t" \
-               "bnez   %4, 0b\n\t" \
-               " srl   %5, %1, 0x1f\n\t" \
-               ".set   pop" \
-               : "=&r" (__mod32), "=&r" (__tmp), \
-                 "=&r" (__quot32), "=&r" (__cf), \
-                 "=&r" (__i), "=&r" (__tmp2) \
-               : "Jr" (base), "0" (high), "1" (low)); \
-       \
-       (res) = __quot32; \
-       __mod32; })
-
-#define do_div(n, base) ({ \
-       unsigned long long __quot; \
-       unsigned long __mod; \
-       unsigned long long __div; \
-       unsigned long __upper, __low, __high, __base; \
-       \
-       __div = (n); \
-       __base = (base); \
-       \
-       __high = __div >> 32; \
-       __low = __div; \
-       __upper = __high; \
-       \
-       if (__high) \
-               __asm__("divu   $0, %z2, %z3" \
-                       : "=h" (__upper), "=l" (__high) \
-                       : "Jr" (__high), "Jr" (__base) \
-                       : GCC_REG_ACCUM); \
-       \
-       __mod = do_div64_32(__low, __upper, __low, __base); \
-       \
-       __quot = __high; \
-       __quot = __quot << 32 | __low; \
-       (n) = __quot; \
-       __mod; })
-
-#endif /* (_MIPS_SZLONG == 32) */
-
-#if (_MIPS_SZLONG == 64)
-
-/*
- * Hey, we're already 64-bit, no
- * need to play games..
- */
-#define do_div(n, base) ({ \
-       unsigned long __quot; \
-       unsigned int __mod; \
-       unsigned long __div; \
-       unsigned int __base; \
-       \
-       __div = (n); \
-       __base = (base); \
-       \
-       __mod = __div % __base; \
-       __quot = __div / __base; \
-       \
-       (n) = __quot; \
-       __mod; })
-
-#endif /* (_MIPS_SZLONG == 64) */
-
-#endif /* _ASM_DIV64_H */