vuart_private.in_use++;
if (vuart_private.in_use == 1) {
- result = ps3_alloc_vuart_irq((void*)&vuart_private.bmp.status,
- &vuart_private.virq);
+ result = ps3_alloc_vuart_irq(PS3_BINDING_CPU_ANY,
+ (void*)&vuart_private.bmp.status, &vuart_private.virq);
if (result) {
dev_dbg(&dev->core,