video_get(vdev);
mutex_unlock(&videodev_lock);
#if defined(CONFIG_MEDIA_CONTROLLER)
- if (vdev->v4l2_dev && vdev->v4l2_dev->mdev) {
+ if (vdev->v4l2_dev && vdev->v4l2_dev->mdev &&
+ vdev->vfl_type != VFL_TYPE_SUBDEV) {
entity = media_entity_get(&vdev->entity);
if (!entity) {
ret = -EBUSY;
/* decrease the refcount in case of an error */
if (ret) {
#if defined(CONFIG_MEDIA_CONTROLLER)
- if (vdev->v4l2_dev && vdev->v4l2_dev->mdev)
+ if (vdev->v4l2_dev && vdev->v4l2_dev->mdev &&
+ vdev->vfl_type != VFL_TYPE_SUBDEV)
media_entity_put(entity);
#endif
video_put(vdev);
mutex_unlock(vdev->lock);
}
#if defined(CONFIG_MEDIA_CONTROLLER)
- if (vdev->v4l2_dev && vdev->v4l2_dev->mdev)
+ if (vdev->v4l2_dev && vdev->v4l2_dev->mdev &&
+ vdev->vfl_type != VFL_TYPE_SUBDEV)
media_entity_put(&vdev->entity);
#endif
/* decrease the refcount unconditionally since the release()
vdev->parent = vdev->v4l2_dev->dev;
if (vdev->ctrl_handler == NULL)
vdev->ctrl_handler = vdev->v4l2_dev->ctrl_handler;
- /* If the prio state pointer is NULL, and if the driver doesn't
- handle priorities itself, then use the v4l2_device prio
- state. */
- if (vdev->prio == NULL && vdev->ioctl_ops &&
- vdev->ioctl_ops->vidioc_s_priority == NULL)
+ /* If the prio state pointer is NULL, then use the v4l2_device
+ prio state. */
+ if (vdev->prio == NULL)
vdev->prio = &vdev->v4l2_dev->prio;
}
#if defined(CONFIG_MEDIA_CONTROLLER)
/* Part 5: Register the entity. */
- if (vdev->v4l2_dev && vdev->v4l2_dev->mdev) {
+ if (vdev->v4l2_dev && vdev->v4l2_dev->mdev &&
+ vdev->vfl_type != VFL_TYPE_SUBDEV) {
vdev->entity.type = MEDIA_ENT_T_DEVNODE_V4L;
vdev->entity.name = vdev->name;
vdev->entity.v4l.major = VIDEO_MAJOR;
return;
#if defined(CONFIG_MEDIA_CONTROLLER)
- if (vdev->v4l2_dev && vdev->v4l2_dev->mdev)
+ if (vdev->v4l2_dev && vdev->v4l2_dev->mdev &&
+ vdev->vfl_type != VFL_TYPE_SUBDEV)
media_device_unregister_entity(&vdev->entity);
#endif