tmp |= tile_flags;
ib[idx] = tmp;
break;
+ case RADEON_RB3D_ZPASS_ADDR:
+ r = r100_cs_packet_next_reloc(p, &reloc);
+ if (r) {
+ DRM_ERROR("No reloc for ib[%d]=0x%04X\n",
+ idx, reg);
+ r100_cs_dump_packet(p, pkt);
+ return r;
+ }
+ ib[idx] = ib_chunk->kdata[idx] + ((u32)reloc->lobj.gpu_offset);
+ break;
default:
/* FIXME: we don't want to allow anyothers packet */
break;