#include <linux/tty.h>
#include <linux/timer.h>
#include <linux/kernel.h>
+#include <linux/module.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include <linux/string.h>
complete_change_console(new_vc);
}
+
+/* Perform a kernel triggered VT switch for suspend/resume */
+
+static int disable_vt_switch;
+
+int vt_move_to_console(unsigned int vt, int alloc)
+{
+ int prev;
+
+ acquire_console_sem();
+ /* Graphics mode - up to X */
+ if (disable_vt_switch) {
+ release_console_sem();
+ return 0;
+ }
+ prev = fg_console;
+
+ if (alloc && vc_allocate(vt)) {
+ /* we can't have a free VC for now. Too bad,
+ * we don't want to mess the screen for now. */
+ release_console_sem();
+ return -ENOSPC;
+ }
+
+ if (set_console(vt)) {
+ /*
+ * We're unable to switch to the SUSPEND_CONSOLE.
+ * Let the calling function know so it can decide
+ * what to do.
+ */
+ release_console_sem();
+ return -EIO;
+ }
+ release_console_sem();
+ if (vt_waitactive(vt)) {
+ pr_debug("Suspend: Can't switch VCs.");
+ return -EINTR;
+ }
+ return prev;
+}
+
+/*
+ * Normally during a suspend, we allocate a new console and switch to it.
+ * When we resume, we switch back to the original console. This switch
+ * can be slow, so on systems where the framebuffer can handle restoration
+ * of video registers anyways, there's little point in doing the console
+ * switch. This function allows you to disable it by passing it '0'.
+ */
+void pm_set_vt_switch(int do_switch)
+{
+ acquire_console_sem();
+ disable_vt_switch = !do_switch;
+ release_console_sem();
+}
+EXPORT_SYMBOL(pm_set_vt_switch);