#include <asm/ia32.h>
#include <asm/idle.h>
#include <asm/syscalls.h>
-#include <asm/ds.h>
#include <asm/debugreg.h>
asmlinkage extern void ret_from_fork(void);
printk(KERN_DEFAULT "DR3: %016lx DR6: %016lx DR7: %016lx\n", d3, d6, d7);
}
-void show_regs(struct pt_regs *regs)
-{
- show_registers(regs);
- show_trace(NULL, regs, (void *)(regs + 1), regs->bp);
-}
-
void release_thread(struct task_struct *dead_task)
{
if (dead_task->mm) {
set_tsk_thread_flag(p, TIF_FORK);
- p->thread.fs = me->thread.fs;
- p->thread.gs = me->thread.gs;
p->thread.io_bitmap_ptr = NULL;
savesegment(gs, p->thread.gsindex);
+ p->thread.gs = p->thread.gsindex ? 0 : me->thread.gs;
savesegment(fs, p->thread.fsindex);
+ p->thread.fs = p->thread.fsindex ? 0 : me->thread.fs;
savesegment(es, p->thread.es);
savesegment(ds, p->thread.ds);
if (err)
goto out;
}
-
- clear_tsk_thread_flag(p, TIF_DS_AREA_MSR);
- p->thread.ds_ctx = NULL;
-
- clear_tsk_thread_flag(p, TIF_DEBUGCTLMSR);
- p->thread.debugctlmsr = 0;
-
err = 0;
out:
if (err && p->thread.io_bitmap_ptr) {
/* we're going to use this soon, after a few expensive things */
if (preload_fpu)
- prefetch(next->xstate);
+ prefetch(next->fpu.state);
/*
* Reload esp0, LDT and the page table pointer:
/* Make sure to be in 32bit mode */
set_thread_flag(TIF_IA32);
+ current->personality |= force_personality32;
/* Prepare the first "return" to user space */
current_thread_info()->status |= TS_COMPAT;