counting, and it works such that once the counter falls to zero it can
be guaranteed that no other entity can be accessing the object:
-static void obj_list_add(struct obj *obj)
+static void obj_list_add(struct obj *obj, struct list_head *head)
{
obj->active = 1;
- list_add(&obj->list);
+ list_add(&obj->list, head);
}
static void obj_list_del(struct obj *obj)