- /* Real-time signals must be queued if sent by sigqueue, or
- some other real-time mechanism. It is implementation
- defined whether kill() does so. We attempt to do so, on
- the principle of least surprise, but since kill is not
- allowed to fail with EAGAIN when low on memory we just
- make sure at least one signal gets delivered and don't
- pass on the info struct. */
-
+ /*
+ * Real-time signals must be queued if sent by sigqueue, or
+ * some other real-time mechanism. It is implementation
+ * defined whether kill() does so. We attempt to do so, on
+ * the principle of least surprise, but since kill is not
+ * allowed to fail with EAGAIN when low on memory we just
+ * make sure at least one signal gets delivered and don't
+ * pass on the info struct.
+ */