-static DWORD s_dwGetUINT32(BYTE * p); // Get DWORD from 4 bytes LSByte first
-static VOID s_vPutUINT32(BYTE* p, DWORD val); // Put DWORD into 4 bytes LSByte first
-*/
-static VOID s_vClear(void); // Clear the internal message,
- // resets the object to the state just after construction.
-static VOID s_vSetKey(DWORD dwK0, DWORD dwK1);
-static VOID s_vAppendByte(BYTE b); // Add a single byte to the internal message
+ * static DWORD s_dwGetUINT32(BYTE * p); Get DWORD from
+ * 4 bytes LSByte first
+ * static void s_vPutUINT32(BYTE* p, DWORD val); Put DWORD into
+ * 4 bytes LSByte first
+ */
+static void s_vClear(void); /* Clear the internal message,
+ * resets the object to the
+ * state just after construction. */
+static void s_vSetKey(DWORD dwK0, DWORD dwK1);
+static void s_vAppendByte(BYTE b); /* Add a single byte to the internal
+ * message */