+typedef struct { int preload; } fpu_switch_t;
+
+/*
+ * FIXME! We could do a totally lazy restore, but we need to
+ * add a per-cpu "this was the task that last touched the FPU
+ * on this CPU" variable, and the task needs to have a "I last
+ * touched the FPU on this CPU" and check them.
+ *
+ * We don't do that yet, so "fpu_lazy_restore()" always returns
+ * false, but some day..
+ */
+#define fpu_lazy_restore(tsk) (0)
+#define fpu_lazy_state_intact(tsk) do { } while (0)
+
+static inline fpu_switch_t switch_fpu_prepare(struct task_struct *old, struct task_struct *new)
+{
+ fpu_switch_t fpu;
+
+ fpu.preload = tsk_used_math(new) && new->fpu_counter > 5;
+ if (__thread_has_fpu(old)) {
+ if (__save_init_fpu(old))
+ fpu_lazy_state_intact(old);
+ __thread_clear_has_fpu(old);
+ old->fpu_counter++;
+
+ /* Don't change CR0.TS if we just switch! */
+ if (fpu.preload) {
+ __thread_set_has_fpu(new);
+ prefetch(new->thread.fpu.state);
+ } else
+ stts();
+ } else {
+ old->fpu_counter = 0;
+ if (fpu.preload) {
+ if (fpu_lazy_restore(new))
+ fpu.preload = 0;
+ else
+ prefetch(new->thread.fpu.state);
+ __thread_fpu_begin(new);
+ }
+ }
+ return fpu;
+}