* it's really hard to decide whether they're mouse or keyboard bytes. Since
* overruns usually occur when moving the Atari mouse rapidly, they're seen as
* mouse bytes here. If this is wrong, only a make code of the keyboard gets
* it's really hard to decide whether they're mouse or keyboard bytes. Since
* overruns usually occur when moving the Atari mouse rapidly, they're seen as
* mouse bytes here. If this is wrong, only a make code of the keyboard gets