1 xpad - Linux USB driver for X-Box gamepads
3 This is the very first release of a driver for X-Box gamepads.
4 Basically, this was hacked away in just a few hours, so don't expect
7 In particular, there is currently NO support for the rumble pack.
8 You won't find many ff-aware linux applications anyway.
14 Driver updated for kernel 2.6.17.11. (Based on a patch for 2.6.11.4.)
16 The number of buttons/axes reported varies based on 3 things:
17 - if you are using a known controller
18 - if you are using a known dance pad
19 - if using an unknown device (one not listed below), what you set in the
20 module configuration for "Map D-PAD to buttons rather than axes for unknown
21 pads" (module option dpad_to_buttons)
23 If you set dpad_to_buttons to 0 and you are using an unknown device (one
24 not listed below), the driver will map the directional pad to axes (X/Y),
25 if you said N it will map the d-pad to buttons, which is needed for dance
26 style games to function correctly. The default is Y.
28 dpad_to_buttons has no effect for known pads.
30 0.1 Normal Controllers
31 ----------------------
32 With a normal controller, the directional pad is mapped to its own X/Y axes.
33 The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
36 All 8 axes work, though they all have the same range (-32768..32767)
37 and the zero-setting is not correct for the triggers (I don't know if that
38 is some limitation of jstest, since the input device setup should be fine. I
39 didn't have a look at jstest itself yet).
41 All of the 10 buttons work (in digital mode). The six buttons on the
42 right side (A, B, X, Y, black, white) are said to be "analog" and
43 report their values as 8 bit unsigned, not sure what this is good for.
45 I tested the controller with quake3, and configuration and
46 in game functionality were OK. However, I find it rather difficult to
47 play first person shooters with a pad. Your mileage may vary.
52 When using a known dance pad, jstest will report 6 axes and 14 buttons.
54 For dance style pads (like the redoctane pad) several changes
55 have been made. The old driver would map the d-pad to axes, resulting
56 in the driver being unable to report when the user was pressing both
57 left+right or up+down, making DDR style games unplayable.
59 Known dance pads automatically map the d-pad to buttons and will work
60 correctly out of the box.
62 If your dance pad is recognized by the driver but is using axes instead
63 of buttons, see section 0.3 - Unknown Controllers
65 I've tested this with Stepmania, and it works quite well.
68 0.3 Unknown Controllers
69 ----------------------
70 If you have an unknown xbox controller, it should work just fine with
73 HOWEVER if you have an unknown dance pad not listed below, it will not
74 work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
76 PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with
77 a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
78 whether it is a dance pad or normal controller) so that we can add your pad
79 to the list of supported devices, ensuring that it will work out of the
86 Before you can actually use the driver, you need to get yourself an
87 adapter cable to connect the X-Box controller to your Linux-Box. You
88 can buy these online fairly cheap, or build your own.
90 Such a cable is pretty easy to build. The Controller itself is a USB
91 compound device (a hub with three ports for two expansion slots and
92 the controller device) with the only difference in a nonstandard connector
93 (5 pins vs. 4 on standard USB connector).
95 You just need to solder a USB connector onto the cable and keep the
96 yellow wire unconnected. The other pins have the same order on both
97 connectors so there is no magic to it. Detailed info on these matters
98 can be found on the net ([1], [2], [3]).
100 Thanks to the trip splitter found on the cable you don't even need to cut the
101 original one. You can buy an extension cable and cut that instead. That way,
102 you can still use the controller with your X-Box, if you have one ;)
105 2. Driver Installation
106 ----------------------
108 Once you have the adapter cable and the controller is connected, you need
109 to load your USB subsystem and should cat /proc/bus/usb/devices.
110 There should be an entry like the one at the end [4].
112 Currently (as of version 0.0.6), the following devices are included:
113 original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
114 smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
115 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
116 InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
117 RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
119 The driver should work with xbox pads not listed above as well, however
120 you will need to do something extra for dance pads to work.
122 If you have a controller not listed above, see 0.3 - Unknown Controllers
124 If you compiled and installed the driver, test the functionality:
129 If you're using a normal controller, there should be a single line showing
130 18 inputs (8 axes, 10 buttons), and its values should change if you move
131 the sticks and push the buttons. If you're using a dance pad, it should
132 show 20 inputs (6 axes, 14 buttons).
134 It works? Voila, you're done ;)
140 I have to thank ITO Takayuki for the detailed info on his site
141 http://euc.jp/periphs/xbox-controller.ja.html.
143 His useful info and both the usb-skeleton as well as the iforce input driver
144 (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
145 the basic functionality.
151 1. http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
152 2. http://xpad.xbox-scene.com/
153 3. http://www.markosweb.com/www/xboxhackz.com/
155 4. /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
157 T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
158 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
159 P: Vendor=05fd ProdID=107a Rev= 1.00
160 C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
161 I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
162 E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
163 E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
165 5. /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
167 T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
168 D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
169 P: Vendor=0c12 ProdID=8809 Rev= 0.01
171 C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
172 I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
173 E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
174 E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
177 Marko Friedemann <mfr@bmx-chemnitz.de>
181 Dominic Cerquetti <binary1230@yahoo.com>
183 - added stuff for dance pads, new d-pad->axes mappings