IMG_DETAIL_BG,
IMG_SELECTED_ALPHAMASK,
IMG_TAB_SEL,
+ IMG_TAB_SEL_L,
+ IMG_TAB_SEL_R,
IMG_TAB_UNSEL,
+ IMG_TAB_UNSEL_L,
+ IMG_TAB_UNSEL_R,
+ IMG_TAB_LINE,
+ IMG_TAB_LINEL,
+ IMG_TAB_LINER,
IMG_ICON_MISSING,
IMG_SELECTED_HILITE,
IMG_PREVIEW_MISSING,
IMG_ARROW_UP,
IMG_ARROW_DOWN,
IMG_ARROW_SCROLLBAR,
+ IMG_HOURGLASS,
+ IMG_FOLDER,
+ IMG_EXECBIN,
IMG_MAX, // before this point is loaded; after is generated
IMG_TRUEMAX
} mm_imgcache_e;
unsigned char ui_setup ( void );
unsigned char ui_imagecache ( char *basepath );
+unsigned char ui_pick_skin ( void ); // return >0 if skin has changed
-#define CHANGED_NOTHING (0)
-#define CHANGED_CATEGORY (1<<0) /* changed to different category */
-#define CHANGED_SELECTION (1<<1) /* changed app selection */
-#define CHANGED_DATAUPDATE (1<<2) /* deferred preview pic or icon came in */
-#define CHANGED_APPRELOAD (1<<3) /* new set of applications entirely */
-#define CHANGED_EVERYTHING (0xFFFF) /* redraw it all! */
-void ui_render ( unsigned int render_mask );
+void ui_render ( void );
void ui_loadscreen ( void ); // show screen while loading the menu
void ui_discoverscreen ( unsigned char clearscreen ); // screen to show while scanning for apps
void ui_cachescreen ( unsigned char clearscreen, char *filename ); // while caching icons, categories and preview-pics-Now-mode
+void ui_show_hourglass ( unsigned char updaterect );
+void ui_post_scan ( void );
+unsigned char ui_show_info ( char *pndrun, pnd_disco_t *p );
+void ui_aboutscreen ( char *textpath );
+void ui_revealscreen ( void );
+
+/* internal functions follow
+ */
// show a menu, return when selection made; -1 means no selection. Enter is pick.
int ui_modal_single_menu ( char *argv[], unsigned int argc, char *title, char *footer );
// run a forked app (ie: not wait for it to return)
unsigned char ui_forkexec ( char *argv[] ); // argv[0] is proggy to exec; argv last entry must be NULLptr
-/* internal functions follow
- */
+// create a thread of this guy, and it'll try to load the preview pic in background and then signal the app
+unsigned char ui_threaded_defered_preview ( pnd_disco_t *p );
+unsigned char ui_threaded_defered_icon ( void * );
// change the focus
void ui_process_input ( unsigned char block_p );
void ui_push_up ( void );
void ui_push_down ( void );
void ui_push_exec ( void );
+void ui_push_backup ( void );
void ui_push_ltrigger ( void );
void ui_push_rtrigger ( void );
unsigned char ui_determine_row ( mm_appref_t *a );
unsigned char ui_determine_screen_row ( mm_appref_t *a );
unsigned char ui_determine_screen_col ( mm_appref_t *a );
-unsigned char ui_show_info ( char *pndrun, pnd_disco_t *p );
+
+// detail panel hide/show
+unsigned char ui_is_detail_hideable ( void ); // returns true if detail pane may be hidden with current skin
+void ui_toggle_detail_pane ( void ); // toggle it on/off
// ui_render() can register tappable-areas which touchscreen code can then figure out if we made a hit
void ui_register_reset ( void );