dest -> y = tab_offset_y;
//pnd_log ( pndn_debug, "tab %u at %ux%u\n", col, dest.x, dest.y );
SDL_BlitSurface ( s, &src, sdl_realscreen, dest );
dest -> y = tab_offset_y;
//pnd_log ( pndn_debug, "tab %u at %ux%u\n", col, dest.x, dest.y );
SDL_BlitSurface ( s, &src, sdl_realscreen, dest );