input: change game button scancodes to KEY_KPx
authorGrazvydas Ignotas <notasas@gmail.com>
Wed, 25 Nov 2009 21:28:41 +0000 (23:28 +0200)
committerGrazvydas Ignotas <notasas@gmail.com>
Wed, 25 Nov 2009 21:28:41 +0000 (23:28 +0200)
Craig et al. decided to drop SNES layout, using independend
keycodes instead.

arch/arm/mach-omap2/board-omap3pandora-input.c

index 6ca69ce..da82d9e 100644 (file)
@@ -109,25 +109,25 @@ static struct gpio_keys_button gpio_buttons[] = {
                .active_low             = 1,
                .desc                   = "dpad right",
        }, {
-               .code                   = BTN_A,
+               .code                   = KEY_KP2,
                .gpio                   = 111,
                .active_low             = 1,
-               .desc                   = "a",
+               .desc                   = "game 2",
        }, {
-               .code                   = BTN_B,
+               .code                   = KEY_KP3,
                .gpio                   = 106,
                .active_low             = 1,
-               .desc                   = "b",
+               .desc                   = "game 3",
        }, {
-               .code                   = BTN_X,
+               .code                   = KEY_KP1,
                .gpio                   = 109,
                .active_low             = 1,
-               .desc                   = "x",
+               .desc                   = "game 1",
        }, {
-               .code                   = BTN_Y,
+               .code                   = KEY_KP4,
                .gpio                   = 101,
                .active_low             = 1,
-               .desc                   = "y",
+               .desc                   = "game 4",
        }, {
                .code                   = BTN_TL,
                .gpio                   = 102,