drm/amdgpu: cleanup entity picking
authorChristian König <christian.koenig@amd.com>
Wed, 19 Aug 2015 15:37:52 +0000 (17:37 +0200)
committerAlex Deucher <alexander.deucher@amd.com>
Tue, 25 Aug 2015 14:41:52 +0000 (10:41 -0400)
Cleanup function name, stop checking scheduler ready twice, but
check if kernel thread should stop instead.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
drivers/gpu/drm/amd/scheduler/gpu_scheduler.c

index 599318d..2dd9c8a 100644 (file)
@@ -106,7 +106,7 @@ static bool amd_sched_ready(struct amd_gpu_scheduler *sched)
  * Select next entity containing real IB submissions
 */
 static struct amd_sched_entity *
-select_context(struct amd_gpu_scheduler *sched)
+amd_sched_select_context(struct amd_gpu_scheduler *sched)
 {
        struct amd_sched_entity *wake_entity = NULL;
        struct amd_sched_entity *tmp;
@@ -286,20 +286,24 @@ static void amd_sched_process_job(struct fence *f, struct fence_cb *cb)
 
 static int amd_sched_main(void *param)
 {
-       int r;
-       struct amd_sched_job *job;
        struct sched_param sparam = {.sched_priority = 1};
-       struct amd_sched_entity *c_entity = NULL;
        struct amd_gpu_scheduler *sched = (struct amd_gpu_scheduler *)param;
+       int r;
 
        sched_setscheduler(current, SCHED_FIFO, &sparam);
 
        while (!kthread_should_stop()) {
+               struct amd_sched_entity *c_entity = NULL;
+               struct amd_sched_job *job;
                struct fence *fence;
 
                wait_event_interruptible(sched->wait_queue,
-                                        amd_sched_ready(sched) &&
-                                        (c_entity = select_context(sched)));
+                       kthread_should_stop() ||
+                       (c_entity = amd_sched_select_context(sched)));
+
+               if (!c_entity)
+                       continue;
+
                r = kfifo_out(&c_entity->job_queue, &job, sizeof(void *));
                if (r != sizeof(void *))
                        continue;