drm/i915: Double check that the wait_request is not pending before warning
authorChris Wilson <chris@chris-wilson.co.uk>
Wed, 8 Sep 2010 23:02:03 +0000 (00:02 +0100)
committerChris Wilson <chris@chris-wilson.co.uk>
Thu, 9 Sep 2010 08:18:00 +0000 (09:18 +0100)
If we are busy, then we may have woken up the wait_request handler but
not yet serviced it before the hang check fires. So in hang check,
double check that the i915_gem_do_wait_request() is still pending the
wake-up before declaring all hope lost.

Fixes regression with e78d73b16bcde921c9cf458d2e4de8e4fc2518f3.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30073
Reported-and-tested-by: Sitsofe Wheeler <sitsofe@yahoo.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
drivers/gpu/drm/i915/i915_irq.c

index 59457e8..744225e 100644 (file)
@@ -1350,17 +1350,25 @@ void i915_hangcheck_elapsed(unsigned long data)
                i915_seqno_passed(i915_get_gem_seqno(dev,
                                &dev_priv->render_ring),
                        i915_get_tail_request(dev)->seqno)) {
+               bool missed_wakeup = false;
+
                dev_priv->hangcheck_count = 0;
 
                /* Issue a wake-up to catch stuck h/w. */
-               if (dev_priv->render_ring.waiting_gem_seqno |
-                   dev_priv->bsd_ring.waiting_gem_seqno) {
-                       DRM_ERROR("Hangcheck timer elapsed... GPU idle, missed IRQ.\n");
-                       if (dev_priv->render_ring.waiting_gem_seqno)
-                               DRM_WAKEUP(&dev_priv->render_ring.irq_queue);
-                       if (dev_priv->bsd_ring.waiting_gem_seqno)
-                               DRM_WAKEUP(&dev_priv->bsd_ring.irq_queue);
+               if (dev_priv->render_ring.waiting_gem_seqno &&
+                   waitqueue_active(&dev_priv->render_ring.irq_queue)) {
+                       DRM_WAKEUP(&dev_priv->render_ring.irq_queue);
+                       missed_wakeup = true;
+               }
+
+               if (dev_priv->bsd_ring.waiting_gem_seqno &&
+                   waitqueue_active(&dev_priv->bsd_ring.irq_queue)) {
+                       DRM_WAKEUP(&dev_priv->bsd_ring.irq_queue);
+                       missed_wakeup = true;
                }
+
+               if (missed_wakeup)
+                       DRM_ERROR("Hangcheck timer elapsed... GPU idle, missed IRQ.\n");
                return;
        }