#define DVS_YUV_ORDER_UYVY (1<<16)
#define DVS_YUV_ORDER_YVYU (2<<16)
#define DVS_YUV_ORDER_VYUY (3<<16)
+#define DVS_ROTATE_180 (1<<15)
#define DVS_DEST_KEY (1<<2)
#define DVS_TRICKLE_FEED_DISABLE (1<<14)
#define DVS_TILED (1<<10)
#define SPRITE_YUV_ORDER_UYVY (1<<16)
#define SPRITE_YUV_ORDER_YVYU (2<<16)
#define SPRITE_YUV_ORDER_VYUY (3<<16)
+#define SPRITE_ROTATE_180 (1<<15)
#define SPRITE_TRICKLE_FEED_DISABLE (1<<14)
#define SPRITE_INT_GAMMA_ENABLE (1<<13)
#define SPRITE_TILED (1<<10)
#define SP_YUV_ORDER_UYVY (1<<16)
#define SP_YUV_ORDER_YVYU (2<<16)
#define SP_YUV_ORDER_VYUY (3<<16)
+#define SP_ROTATE_180 (1<<15)
#define SP_TILED (1<<10)
#define _SPALINOFF (VLV_DISPLAY_BASE + 0x72184)
#define _SPASTRIDE (VLV_DISPLAY_BASE + 0x72188)
unsigned int crtc_w, crtc_h;
uint32_t src_x, src_y;
uint32_t src_w, src_h;
+ unsigned int rotation;
/* Since we need to change the watermarks before/after
* enabling/disabling the planes, we need to store the parameters here