gameport: use this_cpu_read instead of lookup
authorChristoph Lameter <cl@linux.com>
Thu, 16 Dec 2010 18:15:15 +0000 (12:15 -0600)
committerTejun Heo <tj@kernel.org>
Tue, 4 Jan 2011 05:09:10 +0000 (06:09 +0100)
Signed-off-by: Christoph Lameter <cl@linux.com>
Acked-by: "H. Peter Anvin" <hpa@zytor.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
drivers/input/gameport/gameport.c

index 46239e4..88d13f1 100644 (file)
@@ -123,7 +123,7 @@ static int gameport_measure_speed(struct gameport *gameport)
        }
 
        gameport_close(gameport);
-       return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+       return (this_cpu_read(cpu_info.loops_per_jiffy) *
                (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
 
 #else