+ struct nfsd4_session *session;
+ struct nfsd4_slot *slot;
+ int status;
+
+ spin_lock(&sessionid_lock);
+ status = nfserr_badsession;
+ session = find_in_sessionid_hashtbl(&seq->sessionid);
+ if (!session)
+ goto out;
+
+ status = nfserr_badslot;
+ if (seq->slotid >= session->se_fnumslots)
+ goto out;
+
+ slot = &session->se_slots[seq->slotid];
+ dprintk("%s: slotid %d\n", __func__, seq->slotid);
+
+ status = check_slot_seqid(seq->seqid, slot);
+ if (status == nfserr_replay_cache) {
+ cstate->slot = slot;
+ cstate->session = session;
+ goto replay_cache;
+ }
+ if (status)
+ goto out;
+
+ /* Success! bump slot seqid */
+ slot->sl_inuse = true;
+ slot->sl_seqid = seq->seqid;
+
+ cstate->slot = slot;
+ cstate->session = session;
+
+replay_cache:
+ /* Renew the clientid on success and on replay.
+ * Hold a session reference until done processing the compound:
+ * nfsd4_put_session called only if the cstate slot is set.
+ */
+ renew_client(session->se_client);
+ nfsd4_get_session(session);
+out:
+ spin_unlock(&sessionid_lock);
+ dprintk("%s: return %d\n", __func__, ntohl(status));
+ return status;