+static struct lock_class_key debugobj_l3_key;
+static struct lock_class_key debugobj_alc_key;
+
+static void slab_set_lock_classes(struct kmem_cache *cachep,
+ struct lock_class_key *l3_key, struct lock_class_key *alc_key,
+ int q)
+{
+ struct array_cache **alc;
+ struct kmem_list3 *l3;
+ int r;
+
+ l3 = cachep->nodelists[q];
+ if (!l3)
+ return;
+
+ lockdep_set_class(&l3->list_lock, l3_key);
+ alc = l3->alien;
+ /*
+ * FIXME: This check for BAD_ALIEN_MAGIC
+ * should go away when common slab code is taught to
+ * work even without alien caches.
+ * Currently, non NUMA code returns BAD_ALIEN_MAGIC
+ * for alloc_alien_cache,
+ */
+ if (!alc || (unsigned long)alc == BAD_ALIEN_MAGIC)
+ return;
+ for_each_node(r) {
+ if (alc[r])
+ lockdep_set_class(&alc[r]->lock, alc_key);
+ }
+}
+
+static void slab_set_debugobj_lock_classes_node(struct kmem_cache *cachep, int node)
+{
+ slab_set_lock_classes(cachep, &debugobj_l3_key, &debugobj_alc_key, node);
+}
+
+static void slab_set_debugobj_lock_classes(struct kmem_cache *cachep)
+{
+ int node;
+
+ for_each_online_node(node)
+ slab_set_debugobj_lock_classes_node(cachep, node);
+}
+