IMG_DETAIL_BG,
IMG_SELECTED_ALPHAMASK,
IMG_TAB_SEL,
+ IMG_TAB_SEL_L,
+ IMG_TAB_SEL_R,
IMG_TAB_UNSEL,
+ IMG_TAB_UNSEL_L,
+ IMG_TAB_UNSEL_R,
IMG_TAB_LINE,
IMG_TAB_LINEL,
IMG_TAB_LINER,
IMG_ARROW_DOWN,
IMG_ARROW_SCROLLBAR,
IMG_HOURGLASS,
+ IMG_FOLDER,
+ IMG_EXECBIN,
IMG_MAX, // before this point is loaded; after is generated
IMG_TRUEMAX
} mm_imgcache_e;
void ui_cachescreen ( unsigned char clearscreen, char *filename ); // while caching icons, categories and preview-pics-Now-mode
void ui_show_hourglass ( unsigned char updaterect );
void ui_post_scan ( void );
+unsigned char ui_show_info ( char *pndrun, pnd_disco_t *p );
+void ui_aboutscreen ( char *textpath );
+void ui_revealscreen ( void );
+void ui_manage_categories ( void );
+char *ui_pick_custom_category ( unsigned char include_fd );
/* internal functions follow
*/
unsigned char ui_forkexec ( char *argv[] ); // argv[0] is proggy to exec; argv last entry must be NULLptr
// create a thread of this guy, and it'll try to load the preview pic in background and then signal the app
-unsigned char ui_threaded_defered_preview ( pnd_disco_t *p );
-unsigned char ui_threaded_defered_icon ( void * );
+unsigned char ui_threaded_defered_preview ( pnd_disco_t *p ); // callback
+unsigned char ui_threaded_defered_icon ( void * ); // callback
+unsigned char ui_threaded_timer_create ( void );
+int ui_threaded_timer ( pnd_disco_t *p ); // callback
// change the focus
-void ui_process_input ( unsigned char block_p );
+void ui_process_input ( pnd_dbusnotify_handle dbh, pnd_notify_handle nh );
void ui_push_left ( unsigned char forcecoil );
void ui_push_right ( unsigned char forcecoil );
void ui_push_up ( void );
void ui_push_down ( void );
void ui_push_exec ( void );
+void ui_push_backup ( void );
void ui_push_ltrigger ( void );
void ui_push_rtrigger ( void );
unsigned char ui_determine_row ( mm_appref_t *a );
unsigned char ui_determine_screen_row ( mm_appref_t *a );
unsigned char ui_determine_screen_col ( mm_appref_t *a );
-unsigned char ui_show_info ( char *pndrun, pnd_disco_t *p );
+
+// detail panel hide/show
+unsigned char ui_is_detail_hideable ( void ); // returns true if detail pane may be hidden with current skin
+void ui_toggle_detail_pane ( void ); // toggle it on/off
// ui_render() can register tappable-areas which touchscreen code can then figure out if we made a hit
void ui_register_reset ( void );
void ui_set_selected ( mm_appref_t *r );
unsigned int ui_callback_f ( unsigned int t );
+// 'popup' 'context' menu
+void ui_menu_context ( mm_appref_t *a );
+unsigned char ui_menu_oneby ( char *title, char *footer, char *one ); // return 0 (nada) or 1 (one) for they actually picked it
+unsigned char ui_menu_twoby ( char *title, char *footer, char *one, char *two ); // return 0 (nada), 1 (one), 2 (two)
+unsigned char ui_menu_get_text_line ( char *title, char *footer, char *initialvalue,
+ char *r_buffer, unsigned char maxlen, unsigned char numbersonlyp ); // populates r_buffer
+
+// ovr-file edit
+unsigned char ovr_replace_or_add ( mm_appref_t *a, char *keybase, char *newvalue ); // keybase does not include app#
+
#endif