dm: sandbox: sound: Convert to use driver model
authorSimon Glass <sjg@chromium.org>
Mon, 10 Dec 2018 17:37:45 +0000 (10:37 -0700)
committerSimon Glass <sjg@chromium.org>
Thu, 13 Dec 2018 23:36:30 +0000 (16:36 -0700)
Update sandbox's device tree and config to use driver model for sound. Use
the double buffer for sound output so that we don't need to wait for the
sound to complete before returning.

Signed-off-by: Simon Glass <sjg@chromium.org>
arch/sandbox/cpu/sdl.c
arch/sandbox/dts/sandbox.dts
arch/sandbox/include/asm/sdl.h

index 4dacdbf..32fa1ff 100644 (file)
@@ -4,6 +4,7 @@
  */
 
 #include <errno.h>
+#include <unistd.h>
 #include <linux/input.h>
 #include <SDL/SDL.h>
 #include <sound.h>
@@ -40,6 +41,7 @@ static struct sdl_info {
        bool inited;
        int cur_buf;
        struct buf_info buf[2];
+       bool running;
 } sdl;
 
 static void sandbox_sdl_poll_events(void)
@@ -331,6 +333,7 @@ int sandbox_sdl_sound_init(void)
        sdl.audio_active = true;
        sdl.sample_rate = wanted.freq;
        sdl.cur_buf = 0;
+       sdl.running = 0;
 
        return 0;
 
@@ -340,27 +343,39 @@ err:
        return -1;
 }
 
-int sandbox_sdl_sound_start(uint frequency)
+int sandbox_sdl_sound_play(const void *data, uint size)
 {
-       struct buf_info *buf = &sdl.buf[0];
+       struct buf_info *buf;
 
        if (!sdl.audio_active)
-               return -1;
-       sdl.frequency = frequency;
-       sound_create_square_wave(sdl.sample_rate, (unsigned short *)buf->data,
-                                buf->alloced, frequency);
+               return 0;
+
+       buf = &sdl.buf[0];
+       if (buf->size)
+               buf = &sdl.buf[1];
+       while (buf->size)
+               usleep(1000);
+
+       if (size > buf->alloced)
+               return -E2BIG;
+
+       memcpy(buf->data, data, size);
+       buf->size = size;
        buf->pos = 0;
-       buf->size = buf->alloced;
-       SDL_PauseAudio(0);
+       if (!sdl.running) {
+               SDL_PauseAudio(0);
+               sdl.running = 1;
+       }
 
        return 0;
 }
 
 int sandbox_sdl_sound_stop(void)
 {
-       if (!sdl.audio_active)
-               return -1;
-       SDL_PauseAudio(1);
+       if (sdl.running) {
+               SDL_PauseAudio(1);
+               sdl.running = 0;
+       }
 
        return 0;
 }
index ce3c88c..ae3189e 100644 (file)
                stdout-path = "/serial";
        };
 
+       audio: audio-codec {
+               compatible = "sandbox,audio-codec";
+               #sound-dai-cells = <1>;
+       };
+
        cros_ec: cros-ec {
                reg = <0 0>;
                u-boot,dm-pre-reloc;
                };
        };
 
+       i2s: i2s {
+               compatible = "sandbox,i2s";
+               #sound-dai-cells = <1>;
+       };
+
        lcd {
                u-boot,dm-pre-reloc;
                compatible = "sandbox,lcd-sdl";
                compatible = "sandbox,reset";
        };
 
+       sound {
+               compatible = "sandbox,sound";
+               cpu {
+                       sound-dai = <&i2s 0>;
+               };
+
+               codec {
+                       sound-dai = <&audio 0>;
+               };
+       };
+
        spi@0 {
                u-boot,dm-pre-reloc;
                #address-cells = <1>;
index 1c4380c..0143ed9 100644 (file)
@@ -68,6 +68,14 @@ int sandbox_sdl_sound_start(uint frequency);
  */
 int sandbox_sdl_sound_stop(void);
 
+/**
+ * sandbox_sdl_sound_play() - Play a sound
+ *
+ * @data:      Data to play (typically 16-bit)
+ * @count:     Number of bytes in data
+ */
+int sandbox_sdl_sound_play(const void *data, uint count);
+
 /**
  * sandbox_sdl_sound_init() - set up the sound system
  *