}
} else if ( sel == 9 ) {
// about
+ char buffer [ PATH_MAX ];
+ sprintf ( buffer, "%s/about.txt", g_skinpath );
+ ui_aboutscreen ( buffer );
}
ui_event++;
return ( 0 );
}
+
+void ui_aboutscreen ( char *textpath ) {
+#define PIXELW 7
+#define PIXELH 7
+#define MARGINW 3
+#define MARGINH 3
+#define SCRW 800
+#define SCRH 480
+#define ROWS SCRH / ( PIXELH + MARGINH )
+#define COLS SCRW / ( PIXELW + MARGINW )
+
+ unsigned char pixelboard [ ROWS * COLS ]; // pixel heat
+ bzero ( pixelboard, ROWS * COLS );
+
+ SDL_Surface *rtext;
+ SDL_Rect r;
+
+ SDL_Color rtextc = { 200, 200, 200, 100 };
+
+ // pixel scroller
+ char *textloop [ 500 ];
+ unsigned int textmax = 0;
+ bzero ( textloop, 500 * sizeof(char*) );
+
+ // cursor scroller
+ char cbuffer [ 50000 ];
+ bzero ( cbuffer, 50000 );
+ unsigned int crevealed = 0;
+
+ FILE *f = fopen ( textpath, "r" );
+
+ if ( ! f ) {
+ pnd_log ( pndn_error, "ERROR: Couldn't open about text: %s\n", textpath );
+ return;
+ }
+
+ char textbuf [ 100 ];
+ while ( fgets ( textbuf, 100, f ) ) {
+
+ // add to full buffer
+ strncat ( cbuffer, textbuf, 50000 );
+
+ // chomp
+ if ( strchr ( textbuf, '\n' ) ) {
+ * strchr ( textbuf, '\n' ) = '\0';
+ }
+
+ // add to pixel loop
+ if ( 1||textbuf [ 0 ] ) {
+ textloop [ textmax ] = strdup ( textbuf );
+ textmax++;
+ }
+
+ } // while fgets
+
+ fclose ( f );
+
+ unsigned int textiter = 0;
+ while ( textiter < textmax ) {
+ char *text = textloop [ textiter ];
+
+ rtext = NULL;
+ if ( text [ 0 ] ) {
+ // render to surface
+ rtext = TTF_RenderText_Blended ( g_grid_font, text, rtextc );
+
+ // render font to pixelboard
+ unsigned int px, py;
+ unsigned char *ph;
+ unsigned int *pixels = rtext -> pixels;
+ unsigned char cr, cg, cb, ca;
+ for ( py = 0; py < rtext -> h; py ++ ) {
+ for ( px = 0; px < ( rtext -> w > COLS ? COLS : rtext -> w ); px++ ) {
+
+ SDL_GetRGBA ( pixels [ ( py * rtext -> pitch / 4 ) + px ],
+ rtext -> format, &cr, &cg, &cb, &ca );
+
+ if ( ca != 0 ) {
+
+ ph = pixelboard + ( /*y offset */ 30 * COLS ) + ( py * COLS ) + px /* / 2 */;
+
+ if ( *ph < 100 ) {
+ *ph = 100;
+ }
+
+ ca /= 5;
+ if ( *ph + ca < 250 ) {
+ *ph += ca;
+ }
+
+ } // got a pixel?
+
+ } // x
+ } // y
+
+ } // got text?
+
+ unsigned int runcount = 10;
+ while ( runcount-- ) {
+
+ // clear display
+ SDL_FillRect( sdl_realscreen, NULL /* whole */, 0 );
+
+ // render pixelboard
+ unsigned int x, y;
+ unsigned int c;
+ for ( y = 0; y < ROWS; y++ ) {
+ for ( x = 0; x < COLS; x++ ) {
+
+ if ( 1||pixelboard [ ( y * COLS ) + x ] ) {
+
+ // position
+ r.x = x * ( PIXELW + MARGINW );
+ r.y = y * ( PIXELH + MARGINH );
+ r.w = PIXELW;
+ r.h = PIXELH;
+ // heat -> colour
+ c = SDL_MapRGB ( sdl_realscreen -> format, 100 /* r */, 0 /* g */, pixelboard [ ( y * COLS ) + x ] );
+ // render
+ SDL_FillRect( sdl_realscreen, &r /* whole */, c );
+
+ }
+
+ } // x
+ } // y
+
+ // cool pixels
+ unsigned char *pc = pixelboard;
+ for ( y = 0; y < ROWS; y++ ) {
+ for ( x = 0; x < COLS; x++ ) {
+
+ if ( *pc > 10 ) {
+ (*pc) -= 3;
+ }
+
+ pc++;
+ } // x
+ } // y
+
+ // slide pixels upwards
+ memmove ( pixelboard, pixelboard + COLS, ( COLS * ROWS ) - COLS );
+
+ // render actual readable text
+ {
+
+ // display up to cursor
+ SDL_Rect dest;
+ unsigned int cdraw = 0;
+ SDL_Surface *cs;
+ char ctb [ 2 ];
+
+ if ( crevealed > 200 ) {
+ cdraw = crevealed - 200;
+ }
+
+ dest.x = 400;
+ dest.y = 20;
+
+ for ( ; cdraw < crevealed; cdraw++ ) {
+ ctb [ 0 ] = cbuffer [ cdraw ];
+ ctb [ 1 ] = '\0';
+ // move over or down
+ if ( cbuffer [ cdraw ] == '\n' ) {
+ // EOL
+ dest.x = 400;
+ dest.y += 14;
+
+ if ( dest.y > 450 ) {
+ dest.y = 450;
+ }
+
+ } else {
+ // draw the char
+ cs = TTF_RenderText_Blended ( g_tab_font, ctb, rtextc );
+ if ( cs ) {
+ SDL_BlitSurface ( cs, NULL /* all */, sdl_realscreen, &dest );
+ SDL_FreeSurface ( cs );
+ // over
+ dest.x += cs -> w;
+ }
+ }
+
+ }
+
+ dest.w = 10;
+ dest.h = 20;
+ SDL_FillRect ( sdl_realscreen, &dest /* whole */, 220 );
+
+ // increment cursor to next character
+ if ( cbuffer [ crevealed ] != '\0' ) {
+ crevealed++;
+ }
+
+ } // draw cursor text
+
+ // reveal
+ //
+ SDL_UpdateRect ( sdl_realscreen, 0, 0, 0, 0 ); // whole screen
+
+ usleep ( 50000 );
+
+ // any button? if so, about
+ {
+ SDL_PumpEvents();
+
+ SDL_Event e;
+
+ if ( SDL_PeepEvents ( &e, 1, SDL_GETEVENT, SDL_EVENTMASK(SDL_KEYUP) ) > 0 ) {
+ return;
+ }
+
+ }
+
+ } // while cooling
+
+ if ( rtext ) {
+ SDL_FreeSurface ( rtext );
+ }
+
+ textiter++;
+ } // while more text
+
+ // free up
+
+ return;
+}