void ui_push_up ( void );
void ui_push_down ( void );
void ui_push_exec ( void );
+void ui_push_backup ( void );
void ui_push_ltrigger ( void );
void ui_push_rtrigger ( void );
unsigned char ui_determine_row ( mm_appref_t *a );
unsigned char ui_determine_screen_row ( mm_appref_t *a );
unsigned char ui_determine_screen_col ( mm_appref_t *a );
+// detail panel hide/show
+unsigned char ui_is_detail_hideable ( void ); // returns true if detail pane may be hidden with current skin
+void ui_toggle_detail_pane ( void ); // toggle it on/off
+
// ui_render() can register tappable-areas which touchscreen code can then figure out if we made a hit
void ui_register_reset ( void );
void ui_register_tab ( unsigned char catnum, unsigned int x, unsigned int y, unsigned int w, unsigned int h );