// FUTURE: If multiple panels can be shown/hidden, convert ui_detail_hidden to a bitmask
SDL_Surface *ui_scale_image ( SDL_Surface *s, unsigned int maxwidth, int maxheight ); // height -1 means ignore
+
static int ui_selected_index ( void );
static void ui_start_defered_icon_thread ( void );
static void ui_stop_defered_icon_thread ( void );
} else {
ui_detail_hidden = 1;
}
+
+ // determine default viewmode
+ if ( pnd_conf_get_as_int_d ( g_conf, "display.viewmode_list", -1 ) != -1 ) {
+ int i = pnd_conf_get_as_int_d ( g_conf, "display.viewmode_list", 0 );
+ if ( i >= uiv_max ) {
+ ui_viewmode = uiv_icons;
+ } else {
+ ui_viewmode = i;
+ }
+ }
+
+ // update display context
ui_recache_context ( &ui_display_context );
return ( 1 );
}
if ( ( g_imagecache [ i ].i = IMG_Load ( fullpath ) ) ) {
+
+ // also make a 'tiny' version..
+ SDL_Surface *s = g_imagecache [ i ].i;
+ SDL_Surface *scaled_tiny = SDL_ConvertSurface ( s, s -> format, s -> flags ); // duplicate
+ extern ui_context_t ui_display_context;
+ scaled_tiny = ui_scale_image ( scaled_tiny, -1 , ui_display_context.text_height_tab ); // resize
+ g_imagecache [ i ].itiny = scaled_tiny;
+
break; // no retry needed
} else {
pnd_log ( pndn_error, "ERROR: (Try %u) Couldn't load static cache image: %s\n", try + 1, fullpath );
// max visible --> row-max == grid height / ( font-height + padding )
icon_rows = g_categories [ ui_category ] -> refcount; // one app per row
- icon_visible_rows = ( c -> cell_height * c -> row_max ) / ( c -> text_height + c -> icon_offset_y );
+ icon_visible_rows = ( c -> cell_height * c -> row_max ) / ( c -> text_height_tab + c -> icon_offset_y );
} else {
src.x = 0;
src.y = 0;
src.w = hilight -> w;
- src.h = c -> text_height + c -> icon_offset_y;
+ src.h = c -> text_height_tab + c -> icon_offset_y;
dest -> x = c -> grid_offset_x + c -> text_clip_x;
- dest -> y = c -> grid_offset_y + ( displayrow * ( c -> text_height + c -> icon_offset_y ) ) - ( c -> icon_offset_y / 2 );
+ dest -> y = c -> grid_offset_y + ( displayrow * ( c -> text_height_tab + c -> icon_offset_y ) ) - ( c -> icon_offset_y / 2 );
SDL_BlitSurface ( hilight, &src, sdl_realscreen, dest );
dest++;
}
if ( ic ) {
iconsurface = ic -> itiny;
+ } else {
+ //pnd_log ( pndn_warning, "WARNING: TBD: Need Missin-icon icon for '%s'\n", IFNULL(appiter -> ref -> title_en,"No Name") );
+
+ // no icon override; was this a pnd-file (show the unknown icon then), or was this generated from
+ // filesystem (file or directory icon)
+ if ( appiter -> ref -> object_flags & PND_DISCO_GENERATED ) {
+ if ( appiter -> ref -> object_type == pnd_object_type_directory ) {
+
+ // is this a subcat, a .., or a filesystem folder?
+ //iconsurface = g_imagecache [ IMG_FOLDER ].i;
+ if ( g_categories [ ui_category ] -> fspath ) {
+ iconsurface = g_imagecache [ IMG_FOLDER ].itiny;
+ } else if ( strcmp ( appiter -> ref -> title_en, ".." ) == 0 ) {
+ iconsurface = g_imagecache [ IMG_DOTDOTFOLDER ].itiny;
+ } else {
+ iconsurface = g_imagecache [ IMG_SUBCATFOLDER ].itiny;
+ }
+
+ } else {
+ iconsurface = g_imagecache [ IMG_EXECBIN ].itiny;
+ }
+ } else {
+ iconsurface = g_imagecache [ IMG_ICON_MISSING ].itiny;
+ }
+
}
if ( iconsurface ) {
dest -> x = c -> grid_offset_x + c -> text_clip_x;
- dest -> y = c -> grid_offset_y + ( displayrow * ( c -> text_height + c -> icon_offset_y ) ) - ( c -> icon_offset_y / 2 );
+ dest -> y = c -> grid_offset_y + ( displayrow * ( c -> text_height_tab + c -> icon_offset_y ) ) - ( c -> icon_offset_y / 2 );
SDL_BlitSurface ( iconsurface, NULL, sdl_realscreen, dest );
}
// show title text
if ( appiter -> ref -> title_en ) {
SDL_Surface *rtext;
- rtext = TTF_RenderText_Blended ( g_grid_font, appiter -> ref -> title_en, c -> fontcolor );
+ rtext = TTF_RenderText_Blended ( g_tab_font, appiter -> ref -> title_en, c -> fontcolor );
src.x = 0;
src.y = 0;
src.w = hilight -> w; //c -> text_width < rtext -> w ? c -> text_width : rtext -> w;
src.h = rtext -> h;
dest -> x = c -> grid_offset_x + c -> text_clip_x;
- dest -> x += 20; // so all title-text line up, regardless of icon presence
+ dest -> x += 30; // so all title-text line up, regardless of icon presence
#if 0
if ( ic ) {
- dest -> x += 20; //((SDL_Surface*)ic -> i) -> w;
+ dest -> x += 30; //((SDL_Surface*)ic -> i) -> w;
}
#endif
- dest -> y = c -> grid_offset_y + ( displayrow * ( c -> text_height + c -> icon_offset_y ) );
+ dest -> y = c -> grid_offset_y + ( displayrow * ( c -> text_height_tab + c -> icon_offset_y ) );
SDL_BlitSurface ( rtext, &src, sdl_realscreen, dest );
SDL_FreeSurface ( rtext );
dest++;
if ( ui_viewmode == uiv_list ) {
ui_context_t *c = &ui_display_context;
int i;
- int imax = ( c -> cell_height * c -> row_max ) / ( c -> text_height + c -> icon_offset_y ); // visible rows
+ int imax = ( c -> cell_height * c -> row_max ) / ( c -> text_height_tab + c -> icon_offset_y ); // visible rows
for ( i = 0; i < imax; i++ ) {
ui_push_up();
}
if ( ui_viewmode == uiv_list ) {
ui_context_t *c = &ui_display_context;
int i;
- int imax = ( c -> cell_height * c -> row_max ) / ( c -> text_height + c -> icon_offset_y ); // visible rows
+ int imax = ( c -> cell_height * c -> row_max ) / ( c -> text_height_tab + c -> icon_offset_y ); // visible rows
for ( i = 0; i < imax; i++ ) {
ui_push_down();
}
c -> text_height = 10;
}
+ if ( g_tab_font ) {
+ SDL_Surface *rtext;
+ rtext = TTF_RenderText_Blended ( g_tab_font, "M", c -> fontcolor );
+ c -> text_height_tab = rtext -> h;
+ } else {
+ c -> text_height_tab = 15;
+ }
+
// now that we've got 'normal' (detail pane shown) param's, lets check if detail pane
// is hidden; if so, override some values with those alternate skin values where possible.
if ( ui_detail_hidden ) {