flags |= RADEON_FRONT;
}
if (flags & (RADEON_DEPTH|RADEON_STENCIL)) {
- if (!dev_priv->have_z_offset)
+ if (!dev_priv->have_z_offset) {
printk_once(KERN_ERR "radeon: illegal depth clear request. Buggy mesa detected - please update.\n");
- flags &= ~(RADEON_DEPTH | RADEON_STENCIL);
+ flags &= ~(RADEON_DEPTH | RADEON_STENCIL);
+ }
}
if (flags & (RADEON_FRONT | RADEON_BACK)) {
/* judging by the first tile offset needed, could possibly
directly address/clear 4x4 tiles instead of 8x2 * 4x4
macro tiles, though would still need clear mask for
- right/bottom if truely 4x4 granularity is desired ? */
+ right/bottom if truly 4x4 granularity is desired ? */
OUT_RING(tileoffset * 16);
/* the number of tiles to clear */
OUT_RING(nrtilesx + 1);