#define DECLARE_MUTEX(name) __DECLARE_SEMAPHORE_GENERIC(name,1)
#define DECLARE_MUTEX_LOCKED(name) __DECLARE_SEMAPHORE_GENERIC(name,0)
-extern inline void sema_init (struct semaphore *sem, int val)
+static inline void sema_init (struct semaphore *sem, int val)
{
/*
* *sem = (struct semaphore)__SEMAPHORE_INITIALIZER((*sem),val);
extern spinlock_t semaphore_wake_lock;
-extern __inline__ void down(struct semaphore * sem)
+static inline void down(struct semaphore * sem)
{
#if WAITQUEUE_DEBUG
CHECK_MAGIC(sem->__magic);
__down(sem);
}
-extern __inline__ int down_interruptible(struct semaphore * sem)
+static inline int down_interruptible(struct semaphore * sem)
{
int ret = 0;
#if WAITQUEUE_DEBUG
return ret;
}
-extern __inline__ int down_trylock(struct semaphore * sem)
+static inline int down_trylock(struct semaphore * sem)
{
int ret = 0;
#if WAITQUEUE_DEBUG
* Note! This is subtle. We jump to wake people up only if
* the semaphore was negative (== somebody was waiting on it).
*/
-extern __inline__ void up(struct semaphore * sem)
+static inline void up(struct semaphore * sem)
{
#if WAITQUEUE_DEBUG
CHECK_MAGIC(sem->__magic);