keys. Any keys down at power-up are presumed to be stuck, and their BREAK
(sic) code is returned (which without the preceding MAKE code is a flag for a
keyboard error). If the controller self-test completes without error, the code
-0xF0 is returned. (This code will be used to indicate the version/rlease of
+0xF0 is returned. (This code will be used to indicate the version/release of
the ikbd controller. The first release of the ikbd is version 0xF0, should
there be a second release it will be 0xF1, and so on.)
The ikbd defaults to a mouse position reporting with threshold of 1 unit in
the mouse. After any joystick command, the ikbd assumes that joysticks are
connected to both Joystick0 and Joystick1. Any mouse command (except MOUSE
DISABLE) then causes port 0 to again be scanned as if it were a mouse, and
-both buttons are logically connected to it. If a mouse diable command is
+both buttons are logically connected to it. If a mouse disable command is
received while port 0 is presumed to be a mouse, the button is logically
-assigned to Joystick1 ( until the mouse is reenabled by another mouse command).
+assigned to Joystick1 (until the mouse is reenabled by another mouse command).
9. ikbd Command Set
%nnnnmmmm ; where m is JOYSTICK1 state
; and n is JOYSTICK0 state
-Sets the ikbd to do nothing but monitor the serial command lne, maintain the
+Sets the ikbd to do nothing but monitor the serial command line, maintain the
time-of-day clock, and monitor the joystick. The rate sets the interval
between joystick samples.
N.B. The user should not set the rate higher than the serial communications
; until vertical cursor key is generated before RY
; has elapsed
VX ; length (in tenths of seconds) of joystick closure
- ; until horizontal cursor keystokes are generated
+ ; until horizontal cursor keystrokes are generated
; after RX has elapsed
VY ; length (in tenths of seconds) of joystick closure
- ; until vertical cursor keystokes are generated
+ ; until vertical cursor keystrokes are generated
; after RY has elapsed
In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes.