// show dialog background
if ( g_imagecache [ IMG_DETAIL_BG ].i ) {
- src.x = pnd_conf_get_as_int_d ( g_conf, "detailpane.pane_offset_x", 460 );
- src.y = pnd_conf_get_as_int_d ( g_conf, "detailpane.pane_offset_y", 60 );
- src.w = ((SDL_Surface*)(g_imagecache [ IMG_DETAIL_PANEL ].i)) -> w;
- src.h = ((SDL_Surface*)(g_imagecache [ IMG_DETAIL_PANEL ].i)) -> h;
+ src.x = 0;
+ src.y = 0;
+ src.w = ((SDL_Surface*)(g_imagecache [ IMG_DETAIL_BG ].i)) -> w;
+ src.h = ((SDL_Surface*)(g_imagecache [ IMG_DETAIL_BG ].i)) -> h;
dest -> x = pnd_conf_get_as_int_d ( g_conf, "detailpane.pane_offset_x", 460 );
dest -> y = pnd_conf_get_as_int_d ( g_conf, "detailpane.pane_offset_y", 60 );
SDL_BlitSurface ( g_imagecache [ IMG_DETAIL_BG ].i, &src, sdl_realscreen, dest );
// repeat for darken?
- SDL_BlitSurface ( g_imagecache [ IMG_DETAIL_BG ].i, &src, sdl_realscreen, dest );
- SDL_BlitSurface ( g_imagecache [ IMG_DETAIL_BG ].i, &src, sdl_realscreen, dest );
+ //SDL_BlitSurface ( g_imagecache [ IMG_DETAIL_BG ].i, &src, sdl_realscreen, dest );
+ //SDL_BlitSurface ( g_imagecache [ IMG_DETAIL_BG ].i, &src, sdl_realscreen, dest );
//SDL_UpdateRects ( sdl_realscreen, 1, &dest );
dest++;
}